pokerogue/test/testUtils/mocks
NightKev 7c6189e812
[Refactor] Create utility function coerceArray (#5723)
* [Refactor] Create utility function `makeArray`

This replaces the `if(!Array.isArray(var)) { var = [var] }` pattern

* Replace `if` with ternary, rename to `coerceArray`

* Add TSDocs

* Improve type inferencing

* Replace missed `Array.isArray` checks

* Apply Biome

* Re-apply changes to phase manager

* Re-apply to `SpeciesFormChangeStatusEffectTrigger` constructor

Apply to new instances in test mocks
2025-06-12 21:30:01 -07:00
..
mocksContainer [Refactor] Create utility function coerceArray (#5723) 2025-06-12 21:30:01 -07:00
mockClock.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
mockConsoleLog.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
mockContextCanvas.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
mockFetch.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
mockGameObject.ts [Test] Add missing methods to many mocks (#5891) 2025-05-29 20:27:39 -07:00
mockGameObjectCreator.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00
mockLoader.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
mockLocalStorage.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
mockTextureManager.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
mockTimedEventManager.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00
mockVideoGameObject.ts [Test] Add missing methods to many mocks (#5891) 2025-05-29 20:27:39 -07:00