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* Make type changing moves change type after abilities but before ion deluge/electrify * Create unified test file for galvanize, pixilate, and refrigerate * Make type boost items like silk scarf affect the move after its type change * Add tests for type boost item interaction * Remove leftover log messages * Update spies in type-change ability tests * Add automated tests for normalize * Fix test name injection for tera blast * Add automated test for tera blast normalize interaction * Restore pokemon as a type-only import in moves.ts * Add aerilate to type changing tests * Rename galvanize test file * Fix utils import * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Remove unnecessary mockRestore * Remove unnecessary nullish coalescing Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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.. | ||
abilities | ||
achievements | ||
arena | ||
battle | ||
battlerTags | ||
data | ||
eggs | ||
field | ||
inputs | ||
items | ||
moves | ||
mystery-encounter | ||
phases | ||
plugins/api | ||
settingMenu | ||
sprites | ||
system | ||
testUtils | ||
ui | ||
account.test.ts | ||
battle-scene.test.ts | ||
boss-pokemon.test.ts | ||
daily_mode.test.ts | ||
endless_boss.test.ts | ||
enemy_command.test.ts | ||
escape-calculations.test.ts | ||
evolution.test.ts | ||
final_boss.test.ts | ||
fontFace.setup.ts | ||
game-mode.test.ts | ||
imports.test.ts | ||
internals.test.ts | ||
misc.test.ts | ||
reload.test.ts | ||
utils.test.ts | ||
vitest.setup.ts |