pokerogue/src/test
innerthunder 3a9d24c49a
[Bug] Fix Jaw Lock leaving the user trapped after the target faints (#3450)
* Fix Jaw Lock not removing TRAPPED tag after enemy faints

* Create tests for Jaw Lock

* Fix overrides import

* Clean up implementation + tests

* minor style change to phases

* Update src/data/move.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Jaw Lock no longer overlaps its trapping effect

* Friendship ended with JAW_LOCK tag type

Now TRAPPED is my new best friend

---------

Co-authored-by: EmberCM <kooly213@hotmail.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-08-20 18:44:37 +01:00
..
abilities Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
achievements [Refactor] use typescript strict-null (#3259) 2024-08-07 17:23:12 +01:00
arena Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
battle Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
battlerTags Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
eggs [Test] Stylistic consistency pass on tests (#3378) 2024-08-06 10:06:25 -04:00
evolutions [Refactor] use typescript strict-null (#3259) 2024-08-07 17:23:12 +01:00
field [Bug] Fix daily run generated movesets (#3519) 2024-08-13 21:48:56 +01:00
inputs [Test] Stylistic consistency pass on tests (#3378) 2024-08-06 10:06:25 -04:00
items Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
localization [Refactor] use typescript strict-null (#3259) 2024-08-07 17:23:12 +01:00
moves [Bug] Fix Jaw Lock leaving the user trapped after the target faints (#3450) 2024-08-20 18:44:37 +01:00
phases Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
settingMenu [Refactor] use typescript strict-null (#3259) 2024-08-07 17:23:12 +01:00
sprites [Refactor] use typescript strict-null (#3259) 2024-08-07 17:23:12 +01:00
ui Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
utils Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
account.spec.ts [Refactor] use typescript strict-null (#3259) 2024-08-07 17:23:12 +01:00
battle-scene.test.ts [Optimization] Destroy LoadingScene when done (after beta rebase) (#3215) 2024-07-30 00:28:43 -04:00
battle-stat.spec.ts [Test] Stylistic consistency pass on tests (#3378) 2024-08-06 10:06:25 -04:00
daily_mode.test.ts [Bug] Fix daily run generated movesets (#3519) 2024-08-13 21:48:56 +01:00
endless_boss.test.ts Disable endless boss passives (#3451) 2024-08-11 19:40:47 +01:00
evolution.test.ts [Bug] Fix daily run generated movesets (#3519) 2024-08-13 21:48:56 +01:00
final_boss.test.ts Disable endless boss passives (#3451) 2024-08-11 19:40:47 +01:00
fontFace.setup.ts tests: add mock for FontFace and it to vitest setup (#1591) 2024-05-30 04:44:36 +01:00
game-mode.test.ts [Test] Stylistic consistency pass on tests (#3378) 2024-08-06 10:06:25 -04:00
imports.test.ts [Test] Stylistic consistency pass on tests (#3378) 2024-08-06 10:06:25 -04:00
internals.test.ts [Bug] Fix daily run generated movesets (#3519) 2024-08-13 21:48:56 +01:00
pre.test.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
vitest.setup.ts [Test] Stylistic consistency pass on tests (#3378) 2024-08-06 10:06:25 -04:00