pokerogue/src/ui/party-exp-bar.ts
Wlowscha ac8ef62290
[UI/UX] Clean up some magic numbers (#6165)
* Removed unused scale parameter from InfoOverlay s

* Using `globalScene.scaledCanvas.width`

* Using `scaledCanvas` everywhere

* Replaced some sneaky instances of `scaledCanvas / 2`

* Convert comments to TSDocs

* Fix typo

* Caught a few more instances of `width / 6` etc

* Fixed unused scale parameter

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-08-07 18:49:32 -06:00

109 lines
2.9 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { TextStyle } from "#enums/text-style";
import type { Pokemon } from "#field/pokemon";
import { addTextObject } from "#ui/text";
import i18next from "i18next";
export class PartyExpBar extends Phaser.GameObjects.Container {
private bg: Phaser.GameObjects.NineSlice;
private pokemonIcon: Phaser.GameObjects.Container;
private expText: Phaser.GameObjects.Text;
private tween: Phaser.Tweens.Tween | null;
public shown: boolean;
constructor() {
super(globalScene, globalScene.scaledCanvas.width, -globalScene.scaledCanvas.height + 15);
}
setup(): void {
this.bg = globalScene.add.nineslice(0, 0, "party_exp_bar", undefined, 8, 18, 21, 5, 6, 4);
this.bg.setOrigin(0, 0);
this.add(this.bg);
this.expText = addTextObject(22, 4, "", TextStyle.BATTLE_INFO);
this.expText.setOrigin(0, 0);
this.add(this.expText);
this.setVisible(false);
this.shown = false;
}
showPokemonExp(pokemon: Pokemon, expValue: number, showOnlyLevelUp: boolean, newLevel: number): Promise<void> {
return new Promise<void>(resolve => {
if (this.shown) {
return resolve();
}
this.pokemonIcon = globalScene.addPokemonIcon(pokemon, -8, 15, 0, 0.5);
this.pokemonIcon.setScale(0.5);
this.add(this.pokemonIcon);
// if we want to only display the level in the small frame
if (showOnlyLevelUp) {
if (newLevel > 200) {
// if the level is greater than 200, we only display Lv. UP
this.expText.setText(i18next.t("battleScene:levelUp"));
} else {
// otherwise we display Lv. Up and the new level
this.expText.setText(i18next.t("battleScene:levelUpWithLevel", { level: newLevel }));
}
} else {
// if we want to display the exp
this.expText.setText(`+${expValue.toString()}`);
}
this.bg.width = this.expText.displayWidth + 28;
globalScene.fieldUI.bringToTop(this);
if (this.tween) {
this.tween.stop();
}
this.tween = globalScene.tweens.add({
targets: this,
x: globalScene.scaledCanvas.width - (this.bg.width - 5),
duration: 500 / Math.pow(2, globalScene.expGainsSpeed),
ease: "Sine.easeOut",
onComplete: () => {
this.tween = null;
resolve();
},
});
this.setVisible(true);
this.shown = true;
});
}
hide(): Promise<void> {
return new Promise<void>(resolve => {
if (!this.shown) {
return resolve();
}
if (this.tween) {
this.tween.stop();
}
this.tween = globalScene.tweens.add({
targets: this,
x: globalScene.scaledCanvas.width,
duration: 500,
ease: "Sine.easeIn",
onComplete: () => {
this.tween = null;
this.shown = false;
this.setVisible(false);
this.pokemonIcon?.destroy();
resolve();
},
});
});
}
}