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* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr * Change unnecessary let into const * Refactor BattleStatRatioPowerAttr into two distinct classes * Add TSDoc for the new classes * Implementation of Destiny Bond * Add TSDocs * Make the move fail in boss battles * Fix boss immunity and ally fainting * Update docs * Add doc of return value of tag lapse * Fix ESLint |
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.. | ||
anims.ts | ||
arena.ts | ||
damage-number-handler.ts | ||
pokemon-sprite-sparkle-handler.ts | ||
pokemon.ts | ||
trainer.ts |