pokerogue/src/ui/char-sprite.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

113 lines
2.8 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { MissingTextureKey } from "#app/utils/common";
export default class CharSprite extends Phaser.GameObjects.Container {
private sprite: Phaser.GameObjects.Sprite;
private transitionSprite: Phaser.GameObjects.Sprite;
public key: string;
public variant: string;
public shown: boolean;
constructor() {
super(globalScene, globalScene.game.canvas.width / 6 + 32, -42);
}
setup(): void {
[this.sprite, this.transitionSprite] = new Array(2).fill(null).map(() => {
const ret = globalScene.add.sprite(0, 0, "", "");
ret.setOrigin(0.5, 1);
this.add(ret);
return ret;
});
this.transitionSprite.setVisible(false);
this.setVisible(false);
this.shown = false;
}
showCharacter(key: string, variant: string): Promise<void> {
return new Promise(resolve => {
if (!key.startsWith("c_")) {
key = `c_${key}`;
}
if (this.shown) {
if (key === this.key && variant === this.variant) {
return resolve();
}
if (key !== this.key) {
return this.hide().then(() => this.showCharacter(key, variant));
}
this.setVariant(variant).then(() => resolve());
return;
}
this.sprite.setTexture(key, variant);
globalScene.fieldUI.bringToTop(this);
globalScene.tweens.add({
targets: this,
x: globalScene.game.canvas.width / 6 - 102,
duration: 750,
ease: "Cubic.easeOut",
onComplete: () => {
resolve();
},
});
this.setVisible(globalScene.textures.get(key).key !== MissingTextureKey);
this.shown = true;
this.key = key;
this.variant = variant;
});
}
setVariant(variant: string): Promise<void> {
return new Promise(resolve => {
globalScene.fieldUI.bringToTop(this);
this.transitionSprite.setTexture(this.key, variant);
this.transitionSprite.setAlpha(0);
this.transitionSprite.setVisible(true);
globalScene.tweens.add({
targets: this.transitionSprite,
alpha: 1,
duration: 250,
ease: "Sine.easeIn",
onComplete: () => {
this.sprite.setTexture(this.key, variant);
this.transitionSprite.setVisible(false);
resolve();
},
});
this.variant = variant;
});
}
hide(): Promise<void> {
return new Promise(resolve => {
if (!this.shown) {
return resolve();
}
globalScene.tweens.add({
targets: this,
x: globalScene.game.canvas.width / 6 + 32,
duration: 750,
ease: "Cubic.easeIn",
onComplete: () => {
if (!this.shown) {
this.setVisible(false);
}
resolve();
},
});
this.shown = false;
});
}
}