pokerogue/src/data/mystery-encounters/encounters/part-timer-encounter.ts
Sirz Benjie 110fd2f0a1
[Refactor][Move] Refactor move effect phase (#5678)
* Add enum for hit check result

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage

* Rewrite move phase

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Update tests to reflect move effect phase changes

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix pluck / bug bite

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix reviver seed ohko, remove leftover dead code

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Cleanup jsdoc comments

* Remove hitsSubstitute check from postDefend abilities

* Fix improper i18nkey in moveEffectPhase#applyToTargets

* Cleanup comments

* Fix type issue with substitute test

* Move MYSTERY_ENCOUNTER_WAVES to constants.ts

* Update linkcode in damageparams to use proper tsdoc syntax

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2025-04-23 00:10:27 +00:00

357 lines
13 KiB
TypeScript

import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import {
leaveEncounterWithoutBattle,
selectPokemonForOption,
setEncounterExp,
setEncounterRewards,
transitionMysteryEncounterIntroVisuals,
updatePlayerMoney,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat";
import { CHARMING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import i18next from "i18next";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/partTimer";
/**
* Part Timer encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3813 | GitHub Issue #3813}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const PartTimerEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.PART_TIMER,
)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withIntroSpriteConfigs([
{
spriteKey: "part_timer_crate",
fileRoot: "mystery-encounters",
hasShadow: false,
y: 6,
x: 15,
},
{
spriteKey: "worker_f",
fileRoot: "trainer",
hasShadow: true,
x: -18,
y: 4,
},
])
.withAutoHideIntroVisuals(false)
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
{
speaker: `${namespace}:speaker`,
text: `${namespace}:intro_dialogue`,
},
])
.withOnInit(() => {
// Load sfx
globalScene.loadSe("PRSFX- Horn Drill1", "battle_anims", "PRSFX- Horn Drill1.wav");
globalScene.loadSe("PRSFX- Horn Drill3", "battle_anims", "PRSFX- Horn Drill3.wav");
globalScene.loadSe("PRSFX- Guillotine2", "battle_anims", "PRSFX- Guillotine2.wav");
globalScene.loadSe("PRSFX- Heavy Slam2", "battle_anims", "PRSFX- Heavy Slam2.wav");
globalScene.loadSe("PRSFX- Agility", "battle_anims", "PRSFX- Agility.wav");
globalScene.loadSe("PRSFX- Extremespeed1", "battle_anims", "PRSFX- Extremespeed1.wav");
globalScene.loadSe("PRSFX- Accelerock1", "battle_anims", "PRSFX- Accelerock1.wav");
globalScene.loadSe("PRSFX- Captivate", "battle_anims", "PRSFX- Captivate.wav");
globalScene.loadSe("PRSFX- Attract2", "battle_anims", "PRSFX- Attract2.wav");
globalScene.loadSe("PRSFX- Aurora Veil2", "battle_anims", "PRSFX- Aurora Veil2.wav");
return true;
})
.setLocalizationKey(`${namespace}`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
})
.withPreOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
// Calculate the "baseline" stat value (90 base stat, 16 IVs, neutral nature, same level as pokemon) to compare
// Resulting money is 2.5 * (% difference from baseline), with minimum of 1 and maximum of 4.
// Calculation from Pokemon.calculateStats
const baselineValue = Math.floor((2 * 90 + 16) * pokemon.level * 0.01) + 5;
const percentDiff = (pokemon.getStat(Stat.SPD) - baselineValue) / baselineValue;
const moneyMultiplier = Math.min(Math.max(2.5 * (1 + percentDiff), 1), 4);
encounter.misc = {
moneyMultiplier,
};
// Reduce all PP to 2 (if they started at greater than 2)
for (const move of pokemon.moveset) {
if (move) {
const newPpUsed = move.getMovePp() - 2;
move.ppUsed = move.ppUsed < newPpUsed ? newPpUsed : move.ppUsed;
}
}
setEncounterExp(pokemon.id, 100);
// Hide intro visuals
transitionMysteryEncounterIntroVisuals(true, false);
// Play sfx for "working"
doDeliverySfx();
};
// Only Pokemon non-KOd pokemon can be selected
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async () => {
// Pick Deliveries
// Bring visuals back in
await transitionMysteryEncounterIntroVisuals(false, false);
const moneyMultiplier = globalScene.currentBattle.mysteryEncounter!.misc.moneyMultiplier;
// Give money and do dialogue
if (moneyMultiplier > 2.5) {
await showEncounterDialogue(`${namespace}:job_complete_good`, `${namespace}:speaker`);
} else {
await showEncounterDialogue(`${namespace}:job_complete_bad`, `${namespace}:speaker`);
}
const moneyChange = globalScene.getWaveMoneyAmount(moneyMultiplier);
updatePlayerMoney(moneyChange, true, false);
await showEncounterText(
i18next.t("mysteryEncounterMessages:receive_money", {
amount: moneyChange,
}),
);
await showEncounterText(`${namespace}:pokemon_tired`);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build(),
)
.withOption(
MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
})
.withPreOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
// Calculate the "baseline" stat value (75 base stat, 16 IVs, neutral nature, same level as pokemon) to compare
// Resulting money is 2.5 * (% difference from baseline), with minimum of 1 and maximum of 4.
// Calculation from Pokemon.calculateStats
const baselineHp = Math.floor((2 * 75 + 16) * pokemon.level * 0.01) + pokemon.level + 10;
const baselineAtkDef = Math.floor((2 * 75 + 16) * pokemon.level * 0.01) + 5;
const baselineValue = baselineHp + 1.5 * (baselineAtkDef * 2);
const strongestValue =
pokemon.getStat(Stat.HP) + 1.5 * (pokemon.getStat(Stat.ATK) + pokemon.getStat(Stat.DEF));
const percentDiff = (strongestValue - baselineValue) / baselineValue;
const moneyMultiplier = Math.min(Math.max(2.5 * (1 + percentDiff), 1), 4);
encounter.misc = {
moneyMultiplier,
};
// Reduce all PP to 2 (if they started at greater than 2)
for (const move of pokemon.moveset) {
if (move) {
const newPpUsed = move.getMovePp() - 2;
move.ppUsed = move.ppUsed < newPpUsed ? newPpUsed : move.ppUsed;
}
}
setEncounterExp(pokemon.id, 100);
// Hide intro visuals
transitionMysteryEncounterIntroVisuals(true, false);
// Play sfx for "working"
doStrongWorkSfx();
};
// Only Pokemon non-KOd pokemon can be selected
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async () => {
// Pick Move Warehouse items
// Bring visuals back in
await transitionMysteryEncounterIntroVisuals(false, false);
const moneyMultiplier = globalScene.currentBattle.mysteryEncounter!.misc.moneyMultiplier;
// Give money and do dialogue
if (moneyMultiplier > 2.5) {
await showEncounterDialogue(`${namespace}:job_complete_good`, `${namespace}:speaker`);
} else {
await showEncounterDialogue(`${namespace}:job_complete_bad`, `${namespace}:speaker`);
}
const moneyChange = globalScene.getWaveMoneyAmount(moneyMultiplier);
updatePlayerMoney(moneyChange, true, false);
await showEncounterText(
i18next.t("mysteryEncounterMessages:receive_money", {
amount: moneyChange,
}),
);
await showEncounterText(`${namespace}:pokemon_tired`);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build(),
)
.withOption(
MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
.withPrimaryPokemonRequirement(new MoveRequirement(CHARMING_MOVES, true)) // Will set option3PrimaryName and option3PrimaryMove dialogue tokens automatically
.withDialogue({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
disabledButtonTooltip: `${namespace}:option.3.disabled_tooltip`,
selected: [
{
text: `${namespace}:option.3.selected`,
},
],
})
.withPreOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const selectedPokemon = encounter.selectedOption?.primaryPokemon!;
encounter.setDialogueToken("selectedPokemon", selectedPokemon.getNameToRender());
// Reduce all PP to 2 (if they started at greater than 2)
for (const move of selectedPokemon.moveset) {
if (move) {
const newPpUsed = move.getMovePp() - 2;
move.ppUsed = move.ppUsed < newPpUsed ? newPpUsed : move.ppUsed;
}
}
setEncounterExp(selectedPokemon.id, 100);
// Hide intro visuals
transitionMysteryEncounterIntroVisuals(true, false);
// Play sfx for "working"
doSalesSfx();
return true;
})
.withOptionPhase(async () => {
// Assist with Sales
// Bring visuals back in
await transitionMysteryEncounterIntroVisuals(false, false);
// Give money and do dialogue
await showEncounterDialogue(`${namespace}:job_complete_good`, `${namespace}:speaker`);
const moneyChange = globalScene.getWaveMoneyAmount(2.5);
updatePlayerMoney(moneyChange, true, false);
await showEncounterText(
i18next.t("mysteryEncounterMessages:receive_money", {
amount: moneyChange,
}),
);
await showEncounterText(`${namespace}:pokemon_tired`);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build(),
)
.withOutroDialogue([
{
speaker: `${namespace}:speaker`,
text: `${namespace}:outro`,
},
])
.build();
function doStrongWorkSfx() {
globalScene.playSound("battle_anims/PRSFX- Horn Drill1");
globalScene.playSound("battle_anims/PRSFX- Horn Drill1");
globalScene.time.delayedCall(1000, () => {
globalScene.playSound("battle_anims/PRSFX- Guillotine2");
});
globalScene.time.delayedCall(2000, () => {
globalScene.playSound("battle_anims/PRSFX- Heavy Slam2");
});
globalScene.time.delayedCall(2500, () => {
globalScene.playSound("battle_anims/PRSFX- Guillotine2");
});
}
function doDeliverySfx() {
globalScene.playSound("battle_anims/PRSFX- Accelerock1");
globalScene.time.delayedCall(1500, () => {
globalScene.playSound("battle_anims/PRSFX- Extremespeed1");
});
globalScene.time.delayedCall(2000, () => {
globalScene.playSound("battle_anims/PRSFX- Extremespeed1");
});
globalScene.time.delayedCall(2250, () => {
globalScene.playSound("battle_anims/PRSFX- Agility");
});
}
function doSalesSfx() {
globalScene.playSound("battle_anims/PRSFX- Captivate");
globalScene.time.delayedCall(1500, () => {
globalScene.playSound("battle_anims/PRSFX- Attract2");
});
globalScene.time.delayedCall(2000, () => {
globalScene.playSound("battle_anims/PRSFX- Aurora Veil2");
});
globalScene.time.delayedCall(3000, () => {
globalScene.playSound("battle_anims/PRSFX- Attract2");
});
}