pokerogue/test/abilities/power_spot.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

79 lines
2.7 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Power Spot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const powerSpotMultiplier = 1.3;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM])
.enemyMoveset(MoveId.SPLASH)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyAbility(AbilityId.BALL_FETCH);
});
it("raises the power of allies' special moves by 30%", async () => {
const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.STONJOURNER]);
game.move.select(MoveId.DAZZLING_GLEAM);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("raises the power of allies' physical moves by 30%", async () => {
const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.STONJOURNER]);
game.move.select(MoveId.BREAKING_SWIPE);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("does not raise the power of the ability owner's moves", async () => {
const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.STONJOURNER, SpeciesId.REGIELEKI]);
game.move.select(MoveId.BREAKING_SWIPE);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
});