pokerogue/test/abilities/neutralizing_gas.test.ts
2025-06-19 17:12:01 -06:00

193 lines
7.8 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import type { CommandPhase } from "#app/phases/command-phase";
import { Command } from "#enums/command";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveId } from "#enums/move-id";
import { PokeballType } from "#enums/pokeball";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Neutralizing Gas", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.NEUTRALIZING_GAS)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should prevent other abilities from activating", async () => {
game.override.enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
// Intimidate is suppressed, so the attack stat should not be lowered
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
});
it("should allow the user's passive to activate", async () => {
game.override.passiveAbility(AbilityId.INTREPID_SWORD);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1);
});
it.todo("should activate before other abilities", async () => {
game.override.enemySpecies(SpeciesId.ACCELGOR).enemyLevel(100).enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
// Intimidate is suppressed even when the user's speed is lower
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
});
it("should activate other abilities when removed", async () => {
game.override
.enemyAbility(AbilityId.INTREPID_SWORD)
.enemyPassiveAbility(AbilityId.DAUNTLESS_SHIELD)
.enemyMoveset(MoveId.ENTRAINMENT);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
// Enemy removes user's ability, so both abilities are activated
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1);
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1);
});
it("should not activate the user's other ability when removed", async () => {
game.override.passiveAbility(AbilityId.INTIMIDATE).enemyMoveset(MoveId.ENTRAINMENT);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// Neutralising gas user's passive is still active
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
// Intimidate did not reactivate after neutralizing gas was removed
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
});
it("should only deactivate when all setters are off the field", async () => {
game.override.enemyMoveset([MoveId.ENTRAINMENT, MoveId.SPLASH]).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.ACCELGOR]);
game.move.select(MoveId.SPLASH, 0);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.ENTRAINMENT, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); // Now one neut gas user is left
game.move.select(MoveId.SPLASH, 0);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.ENTRAINMENT, BattlerIndex.PLAYER_2);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); // No neut gas users are left
});
it("should deactivate when suppressed by gastro acid", async () => {
game.override.enemyMoveset(MoveId.GASTRO_ACID);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
});
it("should deactivate when the pokemon faints", async () => {
game.override.ability(AbilityId.BALL_FETCH).enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SPLASH);
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
await game.doKillOpponents();
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
});
it("should deactivate upon catching a wild pokemon", async () => {
game.override.battleStyle("single").enemyAbility(AbilityId.NEUTRALIZING_GAS).ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
game.scene.pokeballCounts[PokeballType.MASTER_BALL] = 1;
game.doThrowPokeball(PokeballType.MASTER_BALL);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
});
it("should deactivate after fleeing from a wild pokemon", async () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS).ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0);
const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase;
commandPhase.handleCommand(Command.RUN, 0);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
});
it("should not activate abilities of pokemon no longer on the field", async () => {
game.override.battleStyle("single").ability(AbilityId.NEUTRALIZING_GAS).enemyAbility(AbilityId.DELTA_STREAM);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const weatherChangeAttr = enemy.getAbilityAttrs("PostSummonWeatherChangeAbAttr", false)[0];
const weatherChangeSpy = vi.spyOn(weatherChangeAttr, "apply");
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
game.move.select(MoveId.SPLASH);
await game.killPokemon(enemy);
await game.killPokemon(game.scene.getPlayerPokemon()!);
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
expect(weatherChangeSpy).not.toHaveBeenCalled();
});
});