pokerogue/test/abilities/hyper_cutter.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

59 lines
1.8 KiB
TypeScript

import { Stat } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Hyper Cutter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([MoveId.SAND_ATTACK, MoveId.NOBLE_ROAR, MoveId.DEFOG, MoveId.OCTOLOCK])
.ability(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyAbility(AbilityId.HYPER_CUTTER)
.enemyMoveset(MoveId.SPLASH);
});
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(Ability)
it("only prevents ATK drops", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.OCTOLOCK);
await game.toNextTurn();
game.move.select(MoveId.DEFOG);
await game.toNextTurn();
game.move.select(MoveId.NOBLE_ROAR);
await game.toNextTurn();
game.move.select(MoveId.SAND_ATTACK);
await game.toNextTurn();
game.override.moveset([MoveId.STRING_SHOT]);
game.move.select(MoveId.STRING_SHOT);
await game.toNextTurn();
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
[Stat.ACC, Stat.DEF, Stat.EVA, Stat.SPATK, Stat.SPDEF, Stat.SPD].forEach((stat: number) =>
expect(enemy.getStatStage(stat)).toBeLessThan(0),
);
});
});