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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
156 lines
5.2 KiB
TypeScript
156 lines
5.2 KiB
TypeScript
import { PokeballType } from "#app/enums/pokeball";
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import { WeatherType } from "#app/enums/weather-type";
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import type { CommandPhase } from "#app/phases/command-phase";
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import { Command } from "#enums/command";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Abilities - Desolate Land", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(MoveId.SPLASH)
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.hasPassiveAbility(true)
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.enemySpecies(SpeciesId.RALTS)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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/**
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* This checks that the weather has changed after the Enemy Pokemon with {@linkcode AbilityId.DESOLATE_LAND}
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* is forcefully moved out of the field from moves such as Roar {@linkcode MoveId.ROAR}
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*/
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it("should lift only when all pokemon with this ability leave the field", async () => {
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game.override.battleStyle("double").enemyMoveset([MoveId.SPLASH, MoveId.ROAR]);
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await game.classicMode.startBattle([
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SpeciesId.MAGCARGO,
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SpeciesId.MAGCARGO,
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SpeciesId.MAGIKARP,
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SpeciesId.MAGIKARP,
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]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((_range, min = 0) => {
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return min;
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});
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game.move.select(MoveId.SPLASH, 0, 2);
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game.move.select(MoveId.SPLASH, 1, 2);
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await game.move.selectEnemyMove(MoveId.ROAR, 0);
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await game.move.selectEnemyMove(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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await game.toNextTurn();
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vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((_range, min = 0) => {
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return min + 1;
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});
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game.move.select(MoveId.SPLASH, 0, 2);
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game.move.select(MoveId.SPLASH, 1, 2);
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await game.move.selectEnemyMove(MoveId.ROAR, 1);
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await game.move.selectEnemyMove(MoveId.SPLASH, 0);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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it("should lift when enemy faints", async () => {
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game.override
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.battleStyle("single")
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.moveset([MoveId.SHEER_COLD])
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.ability(AbilityId.NO_GUARD)
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.startingLevel(100)
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.enemyLevel(1)
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.enemyMoveset([MoveId.SPLASH])
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.enemySpecies(SpeciesId.MAGCARGO)
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.enemyHasPassiveAbility(true);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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game.move.select(MoveId.SHEER_COLD);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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it("should lift when pokemon returns upon switching from double to single battle", async () => {
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game.override.battleStyle("even-doubles").enemyMoveset([MoveId.SPLASH, MoveId.MEMENTO]).startingWave(12);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGCARGO]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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game.move.select(MoveId.SPLASH, 0, 2);
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game.move.select(MoveId.SPLASH, 1, 2);
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await game.move.selectEnemyMove(MoveId.MEMENTO, 0);
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await game.move.selectEnemyMove(MoveId.MEMENTO, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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await game.toNextWave();
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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it("should lift when enemy is captured", async () => {
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game.override
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.battleStyle("single")
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.enemyMoveset([MoveId.SPLASH])
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.enemySpecies(SpeciesId.MAGCARGO)
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.enemyHasPassiveAbility(true);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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game.scene.pokeballCounts[PokeballType.MASTER_BALL] = 1;
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game.doThrowPokeball(PokeballType.MASTER_BALL);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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it("should lift after fleeing from a wild pokemon", async () => {
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game.override.enemyAbility(AbilityId.DESOLATE_LAND).ability(AbilityId.BALL_FETCH);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0);
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const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase;
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commandPhase.handleCommand(Command.RUN, 0);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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});
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