pokerogue/test/moves/spotlight.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

68 lines
2.3 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Spotlight", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double");
game.override.starterSpecies(SpeciesId.AMOONGUSS);
game.override.enemySpecies(SpeciesId.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]);
game.override.enemyMoveset([MoveId.FOLLOW_ME, MoveId.SPLASH]);
});
test("move should redirect attacks to the target", async () => {
await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.SPOTLIGHT, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
});
test("move should cause other redirection moves to fail", async () => {
await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.SPOTLIGHT, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.FOLLOW_ME);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
});
});