pokerogue/src/test/moves/ceaseless_edge.test.ts
2024-07-29 07:41:07 -07:00

138 lines
5.4 KiB
TypeScript

import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import {
MoveEffectPhase,
TurnEndPhase
} from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { allMoves } from "#app/data/move";
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { Abilities } from "#app/enums/abilities";
const TIMEOUT = 20 * 1000;
describe("Moves - Ceaseless Edge", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.RUN_AWAY);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.RUN_AWAY);
game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
});
test(
"move should hit and apply spikes",
async () => {
await game.startBattle([ Species.ILLUMISE ]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).toBeDefined();
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).toBeDefined();
const enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE));
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(1);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}, TIMEOUT
);
test(
"move should hit twice with multi lens and apply two layers of spikes",
async () => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]);
await game.startBattle([ Species.ILLUMISE ]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).toBeDefined();
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).toBeDefined();
const enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE));
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(2);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}, TIMEOUT
);
test(
"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage",
async () => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]);
game.override.startingWave(5);
await game.startBattle([ Species.ILLUMISE ]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).toBeDefined();
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).toBeDefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE));
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase, false);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(2);
const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp;
// Check HP of pokemon that WILL BE switched in (index 1)
game.forceOpponentToSwitch();
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes);
}, TIMEOUT
);
});