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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			154 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/data-lists";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import type { PokemonInstantReviveModifier } from "#app/modifier/modifier";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Reviver Seed", () => {
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  let phaserGame: Phaser.Game;
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  let game: GameManager;
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  beforeAll(() => {
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    phaserGame = new Phaser.Game({
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      type: Phaser.HEADLESS,
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    });
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  });
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  afterEach(() => {
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    game.phaseInterceptor.restoreOg();
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  });
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  beforeEach(() => {
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    game = new GameManager(phaserGame);
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    game.override
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      .moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.ENDURE])
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      .ability(AbilityId.BALL_FETCH)
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      .battleStyle("single")
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      .disableCrits()
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      .enemySpecies(SpeciesId.MAGIKARP)
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      .enemyAbility(AbilityId.BALL_FETCH)
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      .startingHeldItems([{ name: "REVIVER_SEED" }])
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      .enemyHeldItems([{ name: "REVIVER_SEED" }])
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      .enemyMoveset(MoveId.SPLASH);
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    vi.spyOn(allMoves[MoveId.SHEER_COLD], "accuracy", "get").mockReturnValue(100);
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    vi.spyOn(allMoves[MoveId.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
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    vi.spyOn(allMoves[MoveId.WHIRLPOOL], "accuracy", "get").mockReturnValue(100);
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    vi.spyOn(allMoves[MoveId.WILL_O_WISP], "accuracy", "get").mockReturnValue(100);
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  });
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  it.each([
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    { moveType: "Special Move", move: MoveId.WATER_GUN },
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    { moveType: "Physical Move", move: MoveId.TACKLE },
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    { moveType: "Fixed Damage Move", move: MoveId.SEISMIC_TOSS },
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    { moveType: "Final Gambit", move: MoveId.FINAL_GAMBIT },
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    { moveType: "Counter", move: MoveId.COUNTER },
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    { moveType: "OHKO", move: MoveId.SHEER_COLD },
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  ])("should activate the holder's reviver seed from a $moveType", async ({ move }) => {
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    game.override.enemyLevel(100).startingLevel(1).enemyMoveset(move);
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    await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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    const player = game.scene.getPlayerPokemon()!;
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    player.damageAndUpdate(player.hp - 1);
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    const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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    vi.spyOn(reviverSeed, "apply");
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    game.move.select(MoveId.TACKLE);
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    await game.phaseInterceptor.to("BerryPhase");
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    expect(player.isFainted()).toBeFalsy();
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  });
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  it("should activate the holder's reviver seed from confusion self-hit", async () => {
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    game.override.enemyLevel(1).startingLevel(100).enemyMoveset(MoveId.SPLASH);
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    await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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    const player = game.scene.getPlayerPokemon()!;
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    player.damageAndUpdate(player.hp - 1);
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    player.addTag(BattlerTagType.CONFUSED, 3);
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    const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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    vi.spyOn(reviverSeed, "apply");
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    vi.spyOn(player, "randBattleSeedInt").mockReturnValue(0); // Force confusion self-hit
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    game.move.select(MoveId.TACKLE);
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    await game.phaseInterceptor.to("BerryPhase");
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    expect(player.isFainted()).toBeFalsy();
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  });
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  // Damaging opponents tests
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  it.each([
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    { moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
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    { moveType: "Chip Damage", move: MoveId.LEECH_SEED },
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    { moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
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    { moveType: "Status Effect Damage", move: MoveId.WILL_O_WISP },
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    { moveType: "Weather", move: MoveId.SANDSTORM },
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  ])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
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    game.override
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      .enemyLevel(1)
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      .startingLevel(100)
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      .enemySpecies(SpeciesId.MAGIKARP)
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      .moveset(move)
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      .enemyMoveset(MoveId.ENDURE);
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    await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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    const enemy = game.scene.getEnemyPokemon()!;
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    enemy.damageAndUpdate(enemy.hp - 1);
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    game.move.select(move);
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    await game.phaseInterceptor.to("TurnEndPhase");
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    expect(enemy.isFainted()).toBeTruthy();
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  });
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  // Self-damage tests
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  it.each([
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    { moveType: "Recoil", move: MoveId.DOUBLE_EDGE },
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    { moveType: "Self-KO", move: MoveId.EXPLOSION },
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    { moveType: "Self-Deduction", move: MoveId.CURSE },
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    { moveType: "Liquid Ooze", move: MoveId.GIGA_DRAIN },
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  ])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
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    game.override
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      .enemyLevel(100)
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      .startingLevel(1)
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      .enemySpecies(SpeciesId.MAGIKARP)
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      .moveset(move)
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      .enemyAbility(AbilityId.LIQUID_OOZE)
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      .enemyMoveset(MoveId.SPLASH);
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    await game.classicMode.startBattle([SpeciesId.GASTLY, SpeciesId.FEEBAS]);
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    const player = game.scene.getPlayerPokemon()!;
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    player.damageAndUpdate(player.hp - 1);
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    const playerSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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    vi.spyOn(playerSeed, "apply");
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    game.move.select(move);
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    await game.phaseInterceptor.to("TurnEndPhase");
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    expect(player.isFainted()).toBeTruthy();
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  });
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  it("should not activate the holder's reviver seed from Destiny Bond fainting", async () => {
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    game.override
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      .enemyLevel(100)
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      .startingLevel(1)
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      .enemySpecies(SpeciesId.MAGIKARP)
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      .moveset(MoveId.DESTINY_BOND)
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      .startingHeldItems([]) // reset held items to nothing so user doesn't revive and not trigger Destiny Bond
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      .enemyMoveset(MoveId.TACKLE);
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    await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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    const player = game.scene.getPlayerPokemon()!;
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    player.damageAndUpdate(player.hp - 1);
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    const enemy = game.scene.getEnemyPokemon()!;
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    game.move.select(MoveId.DESTINY_BOND);
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    await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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    await game.phaseInterceptor.to("TurnEndPhase");
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    expect(enemy.isFainted()).toBeTruthy();
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  });
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});
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