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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			196 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Stat } from "#enums/stat";
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| import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
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| import { modifierTypes } from "#app/modifier/modifier-type";
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| import i18next from "#app/plugins/i18n";
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| import { NumberHolder } from "#app/utils/common";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phase from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Items - Metal Powder", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phase.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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| 
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|     game.override.battleStyle("single");
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|   });
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| 
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|   it("METAL_POWDER activates in battle correctly", async () => {
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|     game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
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|     const consoleSpy = vi.spyOn(console, "log");
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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| 
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|     const partyMember = game.scene.getPlayerParty()[0];
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| 
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|     // Checking console log to make sure Metal Powder is applied when getEffectiveStat (with the appropriate stat) is called
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|     partyMember.getEffectiveStat(Stat.DEF);
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|     expect(consoleSpy).toHaveBeenLastCalledWith(
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|       "Applied",
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|       i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
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|       "",
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|     );
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| 
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|     // Printing dummy console messages along the way so subsequent checks don't pass because of the first
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|     console.log("");
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| 
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|     partyMember.getEffectiveStat(Stat.SPDEF);
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|     expect(consoleSpy).not.toHaveBeenLastCalledWith(
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|       "Applied",
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|       i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
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|       "",
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|     );
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| 
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|     console.log("");
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| 
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|     partyMember.getEffectiveStat(Stat.ATK);
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|     expect(consoleSpy).not.toHaveBeenLastCalledWith(
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|       "Applied",
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|       i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
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|       "",
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|     );
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| 
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|     console.log("");
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| 
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|     partyMember.getEffectiveStat(Stat.SPATK);
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|     expect(consoleSpy).not.toHaveBeenLastCalledWith(
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|       "Applied",
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|       i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
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|       "",
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|     );
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| 
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|     console.log("");
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| 
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|     partyMember.getEffectiveStat(Stat.SPD);
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|     expect(consoleSpy).not.toHaveBeenLastCalledWith(
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|       "Applied",
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|       i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
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|       "",
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|     );
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|   });
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| 
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|   it("METAL_POWDER held by DITTO", async () => {
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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| 
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|     const partyMember = game.scene.getPlayerParty()[0];
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| 
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|     const defStat = partyMember.getStat(Stat.DEF);
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| 
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|     // Making sure modifier is not applied without holding item
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|     const defValue = new NumberHolder(defStat);
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(1);
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| 
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|     // Giving Eviolite to party member and testing if it applies
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|     await game.scene.addModifier(
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|       modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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|       true,
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|     );
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(2);
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|   }, 20000);
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| 
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|   it("METAL_POWDER held by fused DITTO (base)", async () => {
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|     await game.classicMode.startBattle([SpeciesId.DITTO, SpeciesId.MAROWAK]);
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| 
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|     const partyMember = game.scene.getPlayerParty()[0];
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|     const ally = game.scene.getPlayerParty()[1];
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| 
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|     // Fuse party members (taken from PlayerPokemon.fuse(...) function)
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|     partyMember.fusionSpecies = ally.species;
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|     partyMember.fusionFormIndex = ally.formIndex;
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|     partyMember.fusionAbilityIndex = ally.abilityIndex;
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|     partyMember.fusionShiny = ally.shiny;
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|     partyMember.fusionVariant = ally.variant;
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|     partyMember.fusionGender = ally.gender;
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|     partyMember.fusionLuck = ally.luck;
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| 
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|     const defStat = partyMember.getStat(Stat.DEF);
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| 
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|     // Making sure modifier is not applied without holding item
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|     const defValue = new NumberHolder(defStat);
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(1);
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| 
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|     // Giving Eviolite to party member and testing if it applies
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|     await game.scene.addModifier(
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|       modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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|       true,
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|     );
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(2);
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|   }, 20000);
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| 
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|   it("METAL_POWDER held by fused DITTO (part)", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.DITTO]);
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| 
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|     const partyMember = game.scene.getPlayerParty()[0];
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|     const ally = game.scene.getPlayerParty()[1];
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| 
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|     // Fuse party members (taken from PlayerPokemon.fuse(...) function)
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|     partyMember.fusionSpecies = ally.species;
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|     partyMember.fusionFormIndex = ally.formIndex;
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|     partyMember.fusionAbilityIndex = ally.abilityIndex;
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|     partyMember.fusionShiny = ally.shiny;
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|     partyMember.fusionVariant = ally.variant;
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|     partyMember.fusionGender = ally.gender;
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|     partyMember.fusionLuck = ally.luck;
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| 
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|     const defStat = partyMember.getStat(Stat.DEF);
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| 
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|     // Making sure modifier is not applied without holding item
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|     const defValue = new NumberHolder(defStat);
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(1);
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| 
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|     // Giving Eviolite to party member and testing if it applies
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|     await game.scene.addModifier(
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|       modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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|       true,
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|     );
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(2);
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|   }, 20000);
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| 
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|   it("METAL_POWDER not held by DITTO", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAROWAK]);
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| 
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|     const partyMember = game.scene.getPlayerParty()[0];
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| 
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|     const defStat = partyMember.getStat(Stat.DEF);
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| 
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|     // Making sure modifier is not applied without holding item
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|     const defValue = new NumberHolder(defStat);
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(1);
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| 
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|     // Giving Eviolite to party member and testing if it applies
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|     await game.scene.addModifier(
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|       modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
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|       true,
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|     );
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|     game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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| 
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|     expect(defValue.value / defStat).toBe(1);
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|   }, 20000);
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| });
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