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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			98 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phase from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import { BattleEndPhase } from "#app/phases/battle-end-phase";
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| import { TempCritBoosterModifier } from "#app/modifier/modifier";
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| import { UiMode } from "#enums/ui-mode";
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| import type ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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| import { Button } from "#app/enums/buttons";
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| import { CommandPhase } from "#app/phases/command-phase";
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| import { NewBattlePhase } from "#app/phases/new-battle-phase";
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| import { TurnInitPhase } from "#app/phases/turn-init-phase";
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| import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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| 
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| describe("Items - Dire Hit", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phase.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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| 
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|     game.override
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|       .enemySpecies(SpeciesId.MAGIKARP)
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|       .enemyMoveset(MoveId.SPLASH)
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|       .moveset([MoveId.POUND])
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|       .startingHeldItems([{ name: "DIRE_HIT" }])
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|       .battleStyle("single");
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|   }, 20000);
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| 
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|   it("should raise CRIT stage by 1", async () => {
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|     await game.classicMode.startBattle([SpeciesId.GASTLY]);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     vi.spyOn(enemyPokemon, "getCritStage");
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| 
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|     game.move.select(MoveId.POUND);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
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|   }, 20000);
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| 
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|   it("should renew how many battles are left of existing DIRE_HIT when picking up new DIRE_HIT", async () => {
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|     game.override.itemRewards([{ name: "DIRE_HIT" }]);
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| 
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     await game.doKillOpponents();
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| 
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|     await game.phaseInterceptor.to(BattleEndPhase);
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| 
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|     const modifier = game.scene.findModifier(m => m instanceof TempCritBoosterModifier) as TempCritBoosterModifier;
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|     expect(modifier.getBattleCount()).toBe(4);
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| 
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|     // Forced DIRE_HIT to spawn in the first slot with override
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|     game.onNextPrompt(
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|       "SelectModifierPhase",
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|       UiMode.MODIFIER_SELECT,
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|       () => {
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|         const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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|         // Traverse to first modifier slot
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|         handler.setCursor(0);
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|         handler.setRowCursor(ShopCursorTarget.REWARDS);
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|         handler.processInput(Button.ACTION);
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|       },
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|       () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase),
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|       true,
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|     );
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| 
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|     await game.phaseInterceptor.to(TurnInitPhase);
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| 
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|     // Making sure only one booster is in the modifier list even after picking up another
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|     let count = 0;
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|     for (const m of game.scene.modifiers) {
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|       if (m instanceof TempCritBoosterModifier) {
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|         count++;
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|         expect((m as TempCritBoosterModifier).getBattleCount()).toBe(5);
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|       }
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|     }
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|     expect(count).toBe(1);
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|   }, 20000);
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| });
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