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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Status } from "#app/data/status-effect";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { StatusEffect } from "#enums/status-effect";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Abilities - ZEN MODE", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   const baseForm = 0;
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|   const zenForm = 1;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .disableCrits()
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|       .enemySpecies(SpeciesId.MAGIKARP)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .enemyLevel(5)
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|       .ability(AbilityId.ZEN_MODE)
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|       .moveset(MoveId.SPLASH)
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|       .enemyMoveset(MoveId.SEISMIC_TOSS);
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|   });
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| 
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|   it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
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|     await game.classicMode.startBattle([SpeciesId.DARMANITAN]);
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|     const darmanitan = game.scene.getPlayerPokemon()!;
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|     expect(darmanitan.formIndex).toBe(baseForm);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     expect(darmanitan.getHpRatio()).toBeLessThan(1);
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|     expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5);
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|     expect(darmanitan.formIndex).toBe(baseForm);
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|   });
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| 
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|   it("should change form when falling below 50% HP", async () => {
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|     await game.classicMode.startBattle([SpeciesId.DARMANITAN]);
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| 
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|     const darmanitan = game.scene.getPlayerPokemon()!;
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|     darmanitan.hp = darmanitan.getMaxHp() / 2 + 1;
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|     expect(darmanitan.formIndex).toBe(baseForm);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
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|     expect(darmanitan.formIndex).toBe(zenForm);
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|   });
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| 
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|   it("should stay zen mode when fainted", async () => {
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|     await game.classicMode.startBattle([SpeciesId.DARMANITAN, SpeciesId.CHARIZARD]);
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|     const darmanitan = game.scene.getPlayerPokemon()!;
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|     darmanitan.hp = darmanitan.getMaxHp() / 2 + 1;
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|     expect(darmanitan.formIndex).toBe(baseForm);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
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|     expect(darmanitan.formIndex).toBe(zenForm);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.killPokemon(darmanitan);
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|     game.doSelectPartyPokemon(1);
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|     await game.toNextTurn();
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| 
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|     expect(darmanitan.isFainted()).toBe(true);
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|     expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
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|   });
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| 
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|   it("should switch to base form on arena reset", async () => {
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|     game.override.startingWave(4);
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|     game.override.starterForms({
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|       [SpeciesId.DARMANITAN]: zenForm,
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|     });
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DARMANITAN]);
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| 
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|     const darmanitan = game.scene.getPlayerParty()[1];
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|     darmanitan.hp = 1;
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|     expect(darmanitan.formIndex).toBe(zenForm);
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| 
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|     darmanitan.hp = 0;
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|     darmanitan.status = new Status(StatusEffect.FAINT);
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|     expect(darmanitan.isFainted()).toBe(true);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.toNextWave();
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| 
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|     expect(darmanitan.formIndex).toBe(baseForm);
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|   });
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| });
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