mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 08:25:58 +01:00 
			
		
		
		
	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			554 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			554 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
 | |
| import { ArenaTagSide } from "#app/data/arena-tag";
 | |
| import { allMoves } from "#app/data/data-lists";
 | |
| import GameManager from "#test/testUtils/gameManager";
 | |
| import { toDmgValue } from "#app/utils/common";
 | |
| import { AbilityId } from "#enums/ability-id";
 | |
| import { ArenaTagType } from "#enums/arena-tag-type";
 | |
| import { BattlerTagType } from "#enums/battler-tag-type";
 | |
| import { MoveId } from "#enums/move-id";
 | |
| import { SpeciesId } from "#enums/species-id";
 | |
| import { Stat } from "#enums/stat";
 | |
| import { StatusEffect } from "#enums/status-effect";
 | |
| import { WeatherType } from "#enums/weather-type";
 | |
| import Phaser from "phaser";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
 | |
| 
 | |
| describe("Abilities - Wimp Out", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
| 
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     game.override
 | |
|       .battleStyle("single")
 | |
|       .ability(AbilityId.WIMP_OUT)
 | |
|       .enemySpecies(SpeciesId.NINJASK)
 | |
|       .enemyPassiveAbility(AbilityId.NO_GUARD)
 | |
|       .startingLevel(90)
 | |
|       .enemyLevel(70)
 | |
|       .moveset([MoveId.SPLASH, MoveId.FALSE_SWIPE, MoveId.ENDURE])
 | |
|       .enemyMoveset(MoveId.FALSE_SWIPE)
 | |
|       .disableCrits();
 | |
|   });
 | |
| 
 | |
|   function confirmSwitch(): void {
 | |
|     const [pokemon1, pokemon2] = game.scene.getPlayerParty();
 | |
| 
 | |
|     expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
 | |
| 
 | |
|     expect(pokemon1.species.speciesId).not.toBe(SpeciesId.WIMPOD);
 | |
| 
 | |
|     expect(pokemon2.species.speciesId).toBe(SpeciesId.WIMPOD);
 | |
|     expect(pokemon2.isFainted()).toBe(false);
 | |
|     expect(pokemon2.getHpRatio()).toBeLessThan(0.5);
 | |
|   }
 | |
| 
 | |
|   function confirmNoSwitch(): void {
 | |
|     const [pokemon1, pokemon2] = game.scene.getPlayerParty();
 | |
| 
 | |
|     expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
 | |
| 
 | |
|     expect(pokemon2.species.speciesId).not.toBe(SpeciesId.WIMPOD);
 | |
| 
 | |
|     expect(pokemon1.species.speciesId).toBe(SpeciesId.WIMPOD);
 | |
|     expect(pokemon1.isFainted()).toBe(false);
 | |
|     expect(pokemon1.getHpRatio()).toBeLessThan(0.5);
 | |
|   }
 | |
| 
 | |
|   it("triggers regenerator passive single time when switching out with wimp out", async () => {
 | |
|     game.override.passiveAbility(AbilityId.REGENERATOR).startingLevel(5).enemyLevel(100);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     const wimpod = game.scene.getPlayerPokemon()!;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(wimpod.hp).toEqual(Math.floor(wimpod.getMaxHp() * 0.33 + 1));
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("It makes wild pokemon flee if triggered", async () => {
 | |
|     game.override.enemyAbility(AbilityId.WIMP_OUT);
 | |
|     await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon()!;
 | |
|     enemyPokemon.hp *= 0.52;
 | |
| 
 | |
|     game.move.select(MoveId.FALSE_SWIPE);
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     const isVisible = enemyPokemon.visible;
 | |
|     const hasFled = enemyPokemon.switchOutStatus;
 | |
|     expect(!isVisible && hasFled).toBe(true);
 | |
|   });
 | |
| 
 | |
|   it("Does not trigger when HP already below half", async () => {
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     const wimpod = game.scene.getPlayerPokemon()!;
 | |
|     wimpod.hp = 5;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(wimpod.hp).toEqual(1);
 | |
|     confirmNoSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Trapping moves do not prevent Wimp Out from activating.", async () => {
 | |
|     game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(53).enemyLevel(45);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
| 
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
 | |
|     expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
 | |
|     expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
 | |
|     game.override.startingLevel(95).enemyMoveset([MoveId.U_TURN]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon()!;
 | |
|     const hasFled = enemyPokemon.switchOutStatus;
 | |
|     expect(hasFled).toBe(false);
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => {
 | |
|     game.override.startingLevel(190).startingWave(8).enemyMoveset([MoveId.U_TURN]);
 | |
|     await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
 | |
|     const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id;
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     await game.phaseInterceptor.to("BerryPhase", false);
 | |
|     expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1);
 | |
|   });
 | |
| 
 | |
|   it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => {
 | |
|     game.override.startingLevel(69).enemyMoveset([MoveId.DRAGON_TAIL]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     const wimpod = game.scene.getPlayerPokemon()!;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("SwitchSummonPhase", false);
 | |
| 
 | |
|     expect(wimpod.waveData.abilitiesApplied).not.toContain(AbilityId.WIMP_OUT);
 | |
| 
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(SpeciesId.WIMPOD);
 | |
|   });
 | |
| 
 | |
|   it("triggers when recoil damage is taken", async () => {
 | |
|     game.override.moveset([MoveId.HEAD_SMASH]).enemyMoveset([MoveId.SPLASH]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.move.select(MoveId.HEAD_SMASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("It does not activate when the Pokémon cuts its own HP", async () => {
 | |
|     game.override.moveset([MoveId.SUBSTITUTE]).enemyMoveset([MoveId.SPLASH]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     const wimpod = game.scene.getPlayerPokemon()!;
 | |
|     wimpod.hp *= 0.52;
 | |
| 
 | |
|     game.move.select(MoveId.SUBSTITUTE);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     confirmNoSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Does not trigger when neutralized", async () => {
 | |
|     game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS).startingLevel(5);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     confirmNoSwitch();
 | |
|   });
 | |
| 
 | |
|   // TODO: Enable when this behavior is fixed (currently Shell Bell won't activate if Wimp Out activates because
 | |
|   // the pokemon is removed from the field before the Shell Bell modifier is applied, so it can't see the
 | |
|   // damage dealt and doesn't heal the pokemon)
 | |
|   it.todo(
 | |
|     "If it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery",
 | |
|     async () => {
 | |
|       game.override
 | |
|         .moveset([MoveId.DOUBLE_EDGE])
 | |
|         .enemyMoveset([MoveId.SPLASH])
 | |
|         .startingHeldItems([{ name: "SHELL_BELL", count: 4 }]);
 | |
|       await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|       const wimpod = game.scene.getPlayerPokemon()!;
 | |
| 
 | |
|       wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4));
 | |
| 
 | |
|       game.move.select(MoveId.DOUBLE_EDGE);
 | |
|       game.doSelectPartyPokemon(1);
 | |
|       await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|       expect(game.scene.getPlayerParty()[1]).toBe(wimpod);
 | |
|       expect(wimpod.hp).toBeGreaterThan(toDmgValue(wimpod.getMaxHp() / 2));
 | |
|       expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
 | |
|       expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.TYRUNT);
 | |
|     },
 | |
|   );
 | |
| 
 | |
|   it("Wimp Out will activate due to weather damage", async () => {
 | |
|     game.override.weather(WeatherType.HAIL).enemyMoveset([MoveId.SPLASH]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Does not trigger when enemy has sheer force", async () => {
 | |
|     game.override.enemyAbility(AbilityId.SHEER_FORCE).enemyMoveset(MoveId.SLUDGE_BOMB).startingLevel(95);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.ENDURE);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     confirmNoSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to post turn status damage", async () => {
 | |
|     game.override.statusEffect(StatusEffect.POISON).enemyMoveset([MoveId.SPLASH]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to bad dreams", async () => {
 | |
|     game.override.statusEffect(StatusEffect.SLEEP).enemyAbility(AbilityId.BAD_DREAMS);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.52;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to leech seed", async () => {
 | |
|     game.override.enemyMoveset([MoveId.LEECH_SEED]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.52;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to curse damage", async () => {
 | |
|     game.override.enemySpecies(SpeciesId.DUSKNOIR).enemyMoveset([MoveId.CURSE]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.52;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to salt cure damage", async () => {
 | |
|     game.override.enemySpecies(SpeciesId.NACLI).enemyMoveset([MoveId.SALT_CURE]).enemyLevel(1);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.7;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to damaging trap damage", async () => {
 | |
|     game.override.enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.WHIRLPOOL]).enemyLevel(1);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.55;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Magic Guard passive should not allow indirect damage to trigger Wimp Out", async () => {
 | |
|     game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, MoveId.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
 | |
|     game.scene.arena.addTag(ArenaTagType.SPIKES, 1, MoveId.SPIKES, 0, ArenaTagSide.ENEMY);
 | |
|     game.override
 | |
|       .passiveAbility(AbilityId.MAGIC_GUARD)
 | |
|       .enemyMoveset([MoveId.LEECH_SEED])
 | |
|       .weather(WeatherType.HAIL)
 | |
|       .statusEffect(StatusEffect.POISON);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51);
 | |
|     expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
 | |
|     expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.WIMPOD);
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out activating should not cancel a double battle", async () => {
 | |
|     game.override.battleStyle("double").enemyAbility(AbilityId.WIMP_OUT).enemyMoveset([MoveId.SPLASH]).enemyLevel(1);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     const enemyLeadPokemon = game.scene.getEnemyParty()[0];
 | |
|     const enemySecPokemon = game.scene.getEnemyParty()[1];
 | |
| 
 | |
|     game.move.select(MoveId.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
 | |
|     game.move.select(MoveId.SPLASH, 1);
 | |
| 
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     const isVisibleLead = enemyLeadPokemon.visible;
 | |
|     const hasFledLead = enemyLeadPokemon.switchOutStatus;
 | |
|     const isVisibleSec = enemySecPokemon.visible;
 | |
|     const hasFledSec = enemySecPokemon.switchOutStatus;
 | |
|     expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
 | |
|     expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp());
 | |
|     expect(enemySecPokemon.hp).toEqual(enemySecPokemon.getMaxHp());
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to aftermath", async () => {
 | |
|     game.override
 | |
|       .moveset([MoveId.THUNDER_PUNCH])
 | |
|       .enemySpecies(SpeciesId.MAGIKARP)
 | |
|       .enemyAbility(AbilityId.AFTERMATH)
 | |
|       .enemyMoveset([MoveId.SPLASH])
 | |
|       .enemyLevel(1);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.THUNDER_PUNCH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("Activates due to entry hazards", async () => {
 | |
|     game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, MoveId.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
 | |
|     game.scene.arena.addTag(ArenaTagType.SPIKES, 1, MoveId.SPIKES, 0, ArenaTagSide.ENEMY);
 | |
|     game.override.enemySpecies(SpeciesId.CENTISKORCH).enemyAbility(AbilityId.WIMP_OUT).startingWave(4);
 | |
|     await game.classicMode.startBattle([SpeciesId.TYRUNT]);
 | |
| 
 | |
|     expect(game.phaseInterceptor.log).not.toContain("MovePhase");
 | |
|     expect(game.phaseInterceptor.log).toContain("BattleEndPhase");
 | |
|   });
 | |
| 
 | |
|   it("Wimp Out will activate due to Nightmare", async () => {
 | |
|     game.override.enemyMoveset([MoveId.NIGHTMARE]).statusEffect(StatusEffect.SLEEP);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.65;
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("triggers status on the wimp out user before a new pokemon is switched in", async () => {
 | |
|     game.override.enemyMoveset(MoveId.SLUDGE_BOMB).startingLevel(80);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|     vi.spyOn(allMoves[MoveId.SLUDGE_BOMB], "chance", "get").mockReturnValue(100);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(game.scene.getPlayerParty()[1].status?.effect).toEqual(StatusEffect.POISON);
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("triggers after last hit of multi hit move", async () => {
 | |
|     game.override.enemyMoveset(MoveId.BULLET_SEED).enemyAbility(AbilityId.SKILL_LINK);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.ENDURE);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon()!;
 | |
|     expect(enemyPokemon.turnData.hitsLeft).toBe(0);
 | |
|     expect(enemyPokemon.turnData.hitCount).toBe(5);
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   it("triggers after last hit of multi hit move (multi lens)", async () => {
 | |
|     game.override.enemyMoveset(MoveId.TACKLE).enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.ENDURE);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon()!;
 | |
|     expect(enemyPokemon.turnData.hitsLeft).toBe(0);
 | |
|     expect(enemyPokemon.turnData.hitCount).toBe(2);
 | |
|     confirmSwitch();
 | |
|   });
 | |
|   it("triggers after last hit of Parental Bond", async () => {
 | |
|     game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.PARENTAL_BOND);
 | |
|     await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
| 
 | |
|     game.scene.getPlayerPokemon()!.hp *= 0.51;
 | |
| 
 | |
|     game.move.select(MoveId.ENDURE);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon()!;
 | |
|     expect(enemyPokemon.turnData.hitsLeft).toBe(0);
 | |
|     expect(enemyPokemon.turnData.hitCount).toBe(2);
 | |
|     confirmSwitch();
 | |
|   });
 | |
| 
 | |
|   // TODO: This interaction is not implemented yet
 | |
|   it.todo(
 | |
|     "Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion",
 | |
|     async () => {
 | |
|       game.override.moveset([MoveId.SWORDS_DANCE]).enemyMoveset([MoveId.SWAGGER]);
 | |
|       await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
 | |
|       const playerPokemon = game.scene.getPlayerPokemon()!;
 | |
|       playerPokemon.hp *= 0.51;
 | |
|       playerPokemon.setStatStage(Stat.ATK, 6);
 | |
|       playerPokemon.addTag(BattlerTagType.CONFUSED);
 | |
| 
 | |
|       // TODO: add helper function to force confusion self-hits
 | |
| 
 | |
|       while (playerPokemon.getHpRatio() > 0.49) {
 | |
|         game.move.select(MoveId.SWORDS_DANCE);
 | |
|         await game.phaseInterceptor.to("TurnEndPhase");
 | |
|       }
 | |
| 
 | |
|       confirmNoSwitch();
 | |
|     },
 | |
|   );
 | |
| 
 | |
|   it("should not activate on wave X0 bosses", async () => {
 | |
|     game.override.enemyAbility(AbilityId.WIMP_OUT).startingLevel(5850).startingWave(10);
 | |
|     await game.classicMode.startBattle([SpeciesId.GOLISOPOD]);
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon()!;
 | |
| 
 | |
|     // Use 2 turns of False Swipe due to opponent's health bar shield
 | |
|     game.move.select(MoveId.FALSE_SWIPE);
 | |
|     await game.toNextTurn();
 | |
|     game.move.select(MoveId.FALSE_SWIPE);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     const isVisible = enemyPokemon.visible;
 | |
|     const hasFled = enemyPokemon.switchOutStatus;
 | |
|     expect(isVisible && !hasFled).toBe(true);
 | |
|   });
 | |
| 
 | |
|   it("wimp out will not skip battles when triggered in a double battle", async () => {
 | |
|     const wave = 2;
 | |
|     game.override
 | |
|       .enemyMoveset(MoveId.SPLASH)
 | |
|       .enemySpecies(SpeciesId.WIMPOD)
 | |
|       .enemyAbility(AbilityId.WIMP_OUT)
 | |
|       .moveset([MoveId.MATCHA_GOTCHA, MoveId.FALSE_SWIPE])
 | |
|       .startingLevel(50)
 | |
|       .enemyLevel(1)
 | |
|       .battleStyle("double")
 | |
|       .startingWave(wave);
 | |
|     await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.PIKACHU]);
 | |
|     const [wimpod0, wimpod1] = game.scene.getEnemyField();
 | |
| 
 | |
|     game.move.select(MoveId.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
 | |
|     game.move.select(MoveId.MATCHA_GOTCHA, 1);
 | |
|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(wimpod0.hp).toBeGreaterThan(0);
 | |
|     expect(wimpod0.switchOutStatus).toBe(true);
 | |
|     expect(wimpod0.isFainted()).toBe(false);
 | |
|     expect(wimpod1.isFainted()).toBe(true);
 | |
| 
 | |
|     await game.toNextWave();
 | |
|     expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
 | |
|   });
 | |
| 
 | |
|   it("wimp out should not skip battles when triggering the same turn as another enemy faints", async () => {
 | |
|     const wave = 2;
 | |
|     game.override
 | |
|       .enemySpecies(SpeciesId.WIMPOD)
 | |
|       .enemyAbility(AbilityId.WIMP_OUT)
 | |
|       .startingLevel(50)
 | |
|       .enemyLevel(1)
 | |
|       .enemyMoveset([MoveId.SPLASH, MoveId.ENDURE])
 | |
|       .battleStyle("double")
 | |
|       .moveset([MoveId.DRAGON_ENERGY, MoveId.SPLASH])
 | |
|       .startingWave(wave);
 | |
| 
 | |
|     await game.classicMode.startBattle([SpeciesId.REGIDRAGO, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     // turn 1
 | |
|     game.move.select(MoveId.DRAGON_ENERGY, 0);
 | |
|     game.move.select(MoveId.SPLASH, 1);
 | |
|     await game.move.selectEnemyMove(MoveId.SPLASH);
 | |
|     await game.move.selectEnemyMove(MoveId.ENDURE);
 | |
| 
 | |
|     await game.phaseInterceptor.to("SelectModifierPhase");
 | |
|     expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
 | |
|   });
 | |
| });
 |