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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Stat } from "#enums/stat";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { BattlerTagType } from "#enums/battler-tag-type";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| import { BattlerIndex } from "#app/battle";
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| 
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| // See also: TypeImmunityAbAttr
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| describe("Abilities - Volt Absorb", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.battleStyle("single");
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|     game.override.disableCrits();
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|   });
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| 
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|   it("does not activate when CHARGE is used", async () => {
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|     const moveToUse = MoveId.CHARGE;
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|     const ability = AbilityId.VOLT_ABSORB;
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| 
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|     game.override.moveset([moveToUse]);
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|     game.override.ability(ability);
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|     game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]);
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|     game.override.enemySpecies(SpeciesId.DUSKULL);
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|     game.override.enemyAbility(AbilityId.BALL_FETCH);
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| 
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|     await game.classicMode.startBattle();
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1);
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|     expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
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|     expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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|   });
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| 
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|   it("should activate regardless of accuracy checks", async () => {
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|     game.override.moveset(MoveId.THUNDERBOLT);
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|     game.override.enemyMoveset(MoveId.SPLASH);
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|     game.override.enemySpecies(SpeciesId.MAGIKARP);
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|     game.override.enemyAbility(AbilityId.VOLT_ABSORB);
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| 
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|     await game.classicMode.startBattle();
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.THUNDERBOLT);
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|     enemyPokemon.hp = enemyPokemon.hp - 1;
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.phaseInterceptor.to("MoveEffectPhase");
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| 
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|     await game.move.forceMiss();
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|     await game.phaseInterceptor.to("BerryPhase", false);
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|     expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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|   });
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| 
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|   it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
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|     game.override.moveset(MoveId.THUNDERBOLT);
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|     game.override.enemyMoveset(MoveId.DIVE);
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|     game.override.enemySpecies(SpeciesId.MAGIKARP);
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|     game.override.enemyAbility(AbilityId.VOLT_ABSORB);
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| 
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|     await game.classicMode.startBattle();
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.THUNDERBOLT);
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|     enemyPokemon.hp = enemyPokemon.hp - 1;
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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| 
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|     await game.phaseInterceptor.to("BerryPhase", false);
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|     expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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|   });
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| });
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