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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { StatusEffect } from "#enums/status-effect";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Abilities - Synchronize", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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| 
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|     game.override
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|       .battleStyle("single")
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|       .startingLevel(100)
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|       .enemySpecies(SpeciesId.MAGIKARP)
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|       .enemyAbility(AbilityId.SYNCHRONIZE)
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|       .moveset([MoveId.SPLASH, MoveId.THUNDER_WAVE, MoveId.SPORE, MoveId.PSYCHO_SHIFT])
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|       .ability(AbilityId.NO_GUARD);
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|   });
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| 
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|   it("does not trigger when no status is applied by opponent Pokemon", async () => {
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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|     expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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|   });
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| 
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|   it("sets the status of the source pokemon to Paralysis when paralyzed by it", async () => {
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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| 
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|     game.move.select(MoveId.THUNDER_WAVE);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
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|     expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
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|     expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
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|   });
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| 
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|   it("does not trigger on Sleep", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     game.move.select(MoveId.SPORE);
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| 
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
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|     expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
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|     expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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|   });
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| 
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|   it("does not trigger when Pokemon is statused by Toxic Spikes", async () => {
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|     game.override.ability(AbilityId.SYNCHRONIZE).enemyAbility(AbilityId.BALL_FETCH).enemyMoveset(MoveId.TOXIC_SPIKES);
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| 
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     game.doSwitchPokemon(1);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON);
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|     expect(game.scene.getEnemyPokemon()!.status?.effect).toBeUndefined();
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|     expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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|   });
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| 
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|   it("shows ability even if it fails to set the status of the opponent Pokemon", async () => {
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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| 
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|     game.move.select(MoveId.THUNDER_WAVE);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
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|     expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
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|     expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
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|   });
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| });
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