mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 16:35:52 +01:00 
			
		
		
		
	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
 | |
| import { AbilityId } from "#enums/ability-id";
 | |
| import { BattlerTagType } from "#app/enums/battler-tag-type";
 | |
| import { CommandPhase } from "#app/phases/command-phase";
 | |
| import { TurnEndPhase } from "#app/phases/turn-end-phase";
 | |
| import { MoveId } from "#enums/move-id";
 | |
| import { SpeciesId } from "#enums/species-id";
 | |
| import GameManager from "#test/testUtils/gameManager";
 | |
| import Phaser from "phaser";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
 | |
| 
 | |
| describe("Abilities - Sweet Veil", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
| 
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     game.override
 | |
|       .battleStyle("double")
 | |
|       .moveset([MoveId.SPLASH, MoveId.REST, MoveId.YAWN])
 | |
|       .enemySpecies(SpeciesId.MAGIKARP)
 | |
|       .enemyAbility(AbilityId.BALL_FETCH)
 | |
|       .enemyMoveset(MoveId.POWDER);
 | |
|   });
 | |
| 
 | |
|   it("prevents the user and its allies from falling asleep", async () => {
 | |
|     await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.move.select(MoveId.SPLASH, 1);
 | |
| 
 | |
|     await game.phaseInterceptor.to(TurnEndPhase);
 | |
| 
 | |
|     expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
 | |
|   });
 | |
| 
 | |
|   it("causes Rest to fail when used by the user or its allies", async () => {
 | |
|     game.override.enemyMoveset(MoveId.SPLASH);
 | |
|     await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.move.select(MoveId.REST, 1);
 | |
| 
 | |
|     await game.phaseInterceptor.to(TurnEndPhase);
 | |
| 
 | |
|     expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
 | |
|   });
 | |
| 
 | |
|   it("causes Yawn to fail if used on the user or its allies", async () => {
 | |
|     game.override.enemyMoveset(MoveId.YAWN);
 | |
|     await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.move.select(MoveId.SPLASH, 1);
 | |
| 
 | |
|     await game.phaseInterceptor.to(TurnEndPhase);
 | |
| 
 | |
|     expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false);
 | |
|   });
 | |
| 
 | |
|   it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
 | |
|     game.override.enemySpecies(SpeciesId.PIKACHU);
 | |
|     game.override.enemyLevel(5);
 | |
|     game.override.startingLevel(5);
 | |
|     game.override.enemyMoveset(MoveId.SPLASH);
 | |
| 
 | |
|     await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.move.select(MoveId.YAWN, 1, BattlerIndex.PLAYER);
 | |
| 
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true);
 | |
| 
 | |
|     await game.phaseInterceptor.to(CommandPhase);
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSwitchPokemon(2);
 | |
| 
 | |
|     expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
 | |
|   });
 | |
| });
 |