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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import type { EnemyPokemon } from "#app/field/pokemon";
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| import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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| import { MoveEndPhase } from "#app/phases/move-end-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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| 
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| describe("Abilities - Sturdy", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.battleStyle("single");
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| 
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|     game.override.starterSpecies(SpeciesId.LUCARIO);
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|     game.override.startingLevel(100);
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|     game.override.moveset([MoveId.CLOSE_COMBAT, MoveId.FISSURE]);
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| 
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|     game.override.enemySpecies(SpeciesId.ARON);
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|     game.override.enemyLevel(5);
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|     game.override.enemyAbility(AbilityId.STURDY);
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|   });
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| 
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|   test("Sturdy activates when user is at full HP", async () => {
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|     await game.classicMode.startBattle();
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|     game.move.select(MoveId.CLOSE_COMBAT);
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|     await game.phaseInterceptor.to(MoveEndPhase);
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|     expect(game.scene.getEnemyParty()[0].hp).toBe(1);
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|   });
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| 
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|   test("Sturdy doesn't activate when user is not at full HP", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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|     enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
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| 
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|     game.move.select(MoveId.CLOSE_COMBAT);
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|     await game.phaseInterceptor.to(DamageAnimPhase);
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| 
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|     expect(enemyPokemon.hp).toBe(0);
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|     expect(enemyPokemon.isFainted()).toBe(true);
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|   });
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| 
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|   test("Sturdy pokemon should be immune to OHKO moves", async () => {
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|     await game.classicMode.startBattle();
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|     game.move.select(MoveId.FISSURE);
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|     await game.phaseInterceptor.to(MoveEndPhase);
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| 
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|     const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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|     expect(enemyPokemon.isFullHp()).toBe(true);
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|   });
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| 
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|   test("Sturdy is ignored by pokemon with `AbilityId.MOLD_BREAKER`", async () => {
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|     game.override.ability(AbilityId.MOLD_BREAKER);
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| 
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|     await game.classicMode.startBattle();
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|     game.move.select(MoveId.CLOSE_COMBAT);
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|     await game.phaseInterceptor.to(DamageAnimPhase);
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| 
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|     const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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|     expect(enemyPokemon.hp).toBe(0);
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|     expect(enemyPokemon.isFainted()).toBe(true);
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|   });
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| });
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