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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
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| import { PokemonType } from "#enums/pokemon-type";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { Stat } from "#enums/stat";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import { FlinchAttr } from "#app/data/moves/move";
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| import { allMoves } from "#app/data/data-lists";
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| 
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| describe("Abilities - Sheer Force", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .ability(AbilityId.SHEER_FORCE)
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|       .enemySpecies(SpeciesId.ONIX)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .enemyMoveset([MoveId.SPLASH])
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|       .disableCrits();
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|   });
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| 
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|   const SHEER_FORCE_MULT = 1.3;
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| 
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|   it("Sheer Force should boost the power of the move but disable secondary effects", async () => {
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|     game.override.moveset([MoveId.AIR_SLASH]);
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|     await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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| 
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|     const airSlashMove = allMoves[MoveId.AIR_SLASH];
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|     vi.spyOn(airSlashMove, "calculateBattlePower");
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|     const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0];
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|     vi.spyOn(airSlashFlinchAttr, "getMoveChance");
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| 
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|     game.move.select(MoveId.AIR_SLASH);
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| 
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.move.forceHit();
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|     await game.phaseInterceptor.to("BerryPhase", false);
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| 
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|     expect(airSlashMove.calculateBattlePower).toHaveLastReturnedWith(airSlashMove.power * SHEER_FORCE_MULT);
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|     expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(0);
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|   });
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| 
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|   it("Sheer Force does not affect the base damage or secondary effects of binding moves", async () => {
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|     game.override.moveset([MoveId.BIND]);
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|     await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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| 
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|     const bindMove = allMoves[MoveId.BIND];
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|     vi.spyOn(bindMove, "calculateBattlePower");
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| 
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|     game.move.select(MoveId.BIND);
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| 
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.move.forceHit();
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|     await game.phaseInterceptor.to("BerryPhase", false);
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| 
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|     expect(bindMove.calculateBattlePower).toHaveLastReturnedWith(bindMove.power);
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|   }, 20000);
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| 
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|   it("Sheer Force does not boost the base damage of moves with no secondary effect", async () => {
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|     game.override.moveset([MoveId.TACKLE]);
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|     await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
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| 
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|     const tackleMove = allMoves[MoveId.TACKLE];
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|     vi.spyOn(tackleMove, "calculateBattlePower");
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.move.forceHit();
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|     await game.phaseInterceptor.to("BerryPhase", false);
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| 
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|     expect(tackleMove.calculateBattlePower).toHaveLastReturnedWith(tackleMove.power);
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|   });
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| 
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|   it("Sheer Force can disable the on-hit activation of specific abilities", async () => {
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|     game.override
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|       .moveset([MoveId.HEADBUTT])
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|       .enemySpecies(SpeciesId.SQUIRTLE)
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|       .enemyLevel(10)
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|       .enemyAbility(AbilityId.COLOR_CHANGE);
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| 
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|     await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
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|     const enemyPokemon = game.scene.getEnemyPokemon();
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|     const headbuttMove = allMoves[MoveId.HEADBUTT];
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|     vi.spyOn(headbuttMove, "calculateBattlePower");
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|     const headbuttFlinchAttr = headbuttMove.getAttrs(FlinchAttr)[0];
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|     vi.spyOn(headbuttFlinchAttr, "getMoveChance");
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| 
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|     game.move.select(MoveId.HEADBUTT);
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| 
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.move.forceHit();
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|     await game.phaseInterceptor.to("BerryPhase", false);
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| 
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|     expect(enemyPokemon?.getTypes()[0]).toBe(PokemonType.WATER);
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|     expect(headbuttMove.calculateBattlePower).toHaveLastReturnedWith(headbuttMove.power * SHEER_FORCE_MULT);
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|     expect(headbuttFlinchAttr.getMoveChance).toHaveLastReturnedWith(0);
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|   });
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| 
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|   it("Two Pokemon with abilities disabled by Sheer Force hitting each other should not cause a crash", async () => {
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|     const moveToUse = MoveId.CRUNCH;
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|     game.override
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|       .enemyAbility(AbilityId.COLOR_CHANGE)
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|       .ability(AbilityId.COLOR_CHANGE)
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|       .moveset(moveToUse)
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|       .enemyMoveset(moveToUse);
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| 
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|     await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
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| 
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|     const pidgeot = game.scene.getPlayerParty()[0];
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|     const onix = game.scene.getEnemyParty()[0];
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| 
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|     pidgeot.stats[Stat.DEF] = 10000;
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|     onix.stats[Stat.DEF] = 10000;
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| 
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|     game.move.select(moveToUse);
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|     await game.toNextTurn();
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| 
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|     // Check that both Pokemon's Color Change activated
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|     const expectedTypes = [allMoves[moveToUse].type];
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|     expect(pidgeot.getTypes()).toStrictEqual(expectedTypes);
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|     expect(onix.getTypes()).toStrictEqual(expectedTypes);
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|   });
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| 
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|   it("Sheer Force should disable Meloetta's transformation from Relic Song", async () => {
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|     game.override
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|       .ability(AbilityId.SHEER_FORCE)
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|       .moveset([MoveId.RELIC_SONG])
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|       .enemyMoveset([MoveId.SPLASH])
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|       .enemyLevel(100);
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|     await game.classicMode.startBattle([SpeciesId.MELOETTA]);
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon();
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|     const formKeyStart = playerPokemon?.getFormKey();
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| 
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|     game.move.select(MoveId.RELIC_SONG);
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|     await game.phaseInterceptor.to("TurnEndPhase");
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|     expect(formKeyStart).toBe(playerPokemon?.getFormKey());
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|   });
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| });
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