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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			169 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Stat } from "#enums/stat";
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| import { TerrainType } from "#app/data/terrain";
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| import { MoveEndPhase } from "#app/phases/move-end-phase";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { BattlerTagType } from "#enums/battler-tag-type";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import { RandomMoveAttr } from "#app/data/moves/move";
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| import { allMoves } from "#app/data/data-lists";
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| 
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| // See also: TypeImmunityAbAttr
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| describe("Abilities - Sap Sipper", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .disableCrits()
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|       .ability(AbilityId.SAP_SIPPER)
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|       .enemySpecies(SpeciesId.RATTATA)
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|       .enemyAbility(AbilityId.SAP_SIPPER)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async () => {
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|     const moveToUse = MoveId.LEAFAGE;
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| 
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|     game.override.moveset(moveToUse);
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| 
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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|     const initialEnemyHp = enemyPokemon.hp;
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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|   });
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| 
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|   it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async () => {
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|     const moveToUse = MoveId.SPORE;
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| 
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|     game.override.moveset(moveToUse);
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| 
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(enemyPokemon.status).toBeUndefined();
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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|   });
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| 
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|   it("do not activate against status moves that target the field", async () => {
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|     const moveToUse = MoveId.GRASSY_TERRAIN;
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| 
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|     game.override.moveset(moveToUse);
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| 
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(game.scene.arena.terrain).toBeDefined();
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|     expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
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|     expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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|   });
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| 
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|   it("activate once against multi-hit grass attacks", async () => {
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|     const moveToUse = MoveId.BULLET_SEED;
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| 
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|     game.override.moveset(moveToUse);
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| 
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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|     const initialEnemyHp = enemyPokemon.hp;
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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|   });
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| 
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|   it("do not activate against status moves that target the user", async () => {
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|     const moveToUse = MoveId.SPIKY_SHIELD;
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| 
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|     game.override.moveset(moveToUse);
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| 
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(MoveEndPhase);
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| 
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|     expect(playerPokemon.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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|     expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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|   });
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| 
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|   it("activate once against multi-hit grass attacks (metronome)", async () => {
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|     const moveToUse = MoveId.METRONOME;
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| 
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|     const randomMoveAttr = allMoves[MoveId.METRONOME].findAttr(
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|       attr => attr instanceof RandomMoveAttr,
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|     ) as RandomMoveAttr;
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|     vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.BULLET_SEED);
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| 
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|     game.override.moveset(moveToUse);
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| 
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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|     const initialEnemyHp = enemyPokemon.hp;
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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|   });
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| 
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|   it("still activates regardless of accuracy check", async () => {
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|     game.override.moveset(MoveId.LEAF_BLADE);
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| 
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.LEAF_BLADE);
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|     await game.phaseInterceptor.to("MoveEffectPhase");
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| 
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|     await game.move.forceMiss();
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|     await game.phaseInterceptor.to("BerryPhase", false);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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|   });
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| });
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