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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BypassSpeedChanceAbAttr } from "#app/data/abilities/ability";
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| import { allAbilities } from "#app/data/data-lists";
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| import { FaintPhase } from "#app/phases/faint-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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| 
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| describe("Abilities - Quick Draw", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.battleStyle("single");
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| 
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|     game.override.starterSpecies(SpeciesId.MAGIKARP);
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|     game.override.ability(AbilityId.QUICK_DRAW);
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|     game.override.moveset([MoveId.TACKLE, MoveId.TAIL_WHIP]);
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| 
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|     game.override.enemyLevel(100);
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|     game.override.enemySpecies(SpeciesId.MAGIKARP);
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|     game.override.enemyAbility(AbilityId.BALL_FETCH);
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|     game.override.enemyMoveset([MoveId.TACKLE]);
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| 
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|     vi.spyOn(allAbilities[AbilityId.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(
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|       100,
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|     );
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|   });
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| 
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|   test("makes pokemon going first in its priority bracket", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const pokemon = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     pokemon.hp = 1;
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|     enemy.hp = 1;
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to(FaintPhase, false);
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| 
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|     expect(pokemon.isFainted()).toBe(false);
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|     expect(enemy.isFainted()).toBe(true);
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|     expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
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|   }, 20000);
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| 
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|   test(
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|     "does not triggered by non damage moves",
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|     {
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|       retry: 5,
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|     },
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|     async () => {
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|       await game.classicMode.startBattle();
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| 
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|       const pokemon = game.scene.getPlayerPokemon()!;
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|       const enemy = game.scene.getEnemyPokemon()!;
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| 
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|       pokemon.hp = 1;
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|       enemy.hp = 1;
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| 
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|       game.move.select(MoveId.TAIL_WHIP);
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|       await game.phaseInterceptor.to(FaintPhase, false);
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| 
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|       expect(pokemon.isFainted()).toBe(true);
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|       expect(enemy.isFainted()).toBe(false);
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|       expect(pokemon.waveData.abilitiesApplied).not.contain(AbilityId.QUICK_DRAW);
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|     },
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|   );
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| 
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|   test("does not increase priority", async () => {
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|     game.override.enemyMoveset([MoveId.EXTREME_SPEED]);
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| 
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|     await game.classicMode.startBattle();
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| 
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|     const pokemon = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     pokemon.hp = 1;
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|     enemy.hp = 1;
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to(FaintPhase, false);
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| 
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|     expect(pokemon.isFainted()).toBe(true);
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|     expect(enemy.isFainted()).toBe(false);
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|     expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
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|   }, 20000);
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| });
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