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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { AbilityId } from "#enums/ability-id";
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| import { BattlerTagType } from "#enums/battler-tag-type";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - Oblivious", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .moveset([MoveId.SPLASH])
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|       .ability(AbilityId.BALL_FETCH)
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|       .battleStyle("single")
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|       .disableCrits()
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|       .enemySpecies(SpeciesId.MAGIKARP)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should remove taunt when gained", async () => {
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|     game.override
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|       .ability(AbilityId.OBLIVIOUS)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .moveset(MoveId.SKILL_SWAP)
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|       .enemyMoveset(MoveId.SPLASH);
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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|     const enemy = game.scene.getEnemyPokemon();
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|     enemy?.addTag(BattlerTagType.TAUNT);
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|     expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeTruthy();
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| 
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|     game.move.select(MoveId.SKILL_SWAP);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeFalsy();
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|   });
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| 
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|   it("should remove infatuation when gained", async () => {
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|     game.override
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|       .ability(AbilityId.OBLIVIOUS)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .moveset(MoveId.SKILL_SWAP)
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|       .enemyMoveset(MoveId.SPLASH);
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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|     const enemy = game.scene.getEnemyPokemon();
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|     vi.spyOn(enemy!, "isOppositeGender").mockReturnValue(true);
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|     enemy?.addTag(BattlerTagType.INFATUATED, 5, MoveId.JUDGMENT, game.scene.getPlayerPokemon()?.id); // sourceID needs to be defined
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|     expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeTruthy();
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| 
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|     game.move.select(MoveId.SKILL_SWAP);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeFalsy();
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|   });
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| });
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