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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
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| import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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| import { MoveEndPhase } from "#app/phases/move-end-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { HitCheckResult } from "#enums/hit-check-result";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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| 
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| describe("Abilities - No Guard", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .moveset(MoveId.ZAP_CANNON)
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|       .ability(AbilityId.NO_GUARD)
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|       .enemyLevel(200)
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|       .enemySpecies(SpeciesId.SNORLAX)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should make moves always hit regardless of move accuracy", async () => {
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|     game.override.battleStyle("single");
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| 
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|     await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
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| 
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|     game.move.select(MoveId.ZAP_CANNON);
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| 
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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| 
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|     await game.phaseInterceptor.to(MoveEffectPhase, false);
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| 
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|     const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase;
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|     vi.spyOn(moveEffectPhase, "hitCheck");
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| 
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|     await game.phaseInterceptor.to(MoveEndPhase);
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| 
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|     expect(moveEffectPhase.hitCheck).toHaveReturnedWith([HitCheckResult.HIT, 1]);
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|   });
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| 
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|   it("should guarantee double battle with any one LURE", async () => {
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|     game.override.startingModifier([{ name: "LURE" }]).startingWave(2);
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| 
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|     await game.classicMode.startBattle();
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| 
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|     expect(game.scene.getEnemyField().length).toBe(2);
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|   });
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| });
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