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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			194 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
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| import type { CommandPhase } from "#app/phases/command-phase";
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| import { Command } from "#app/ui/command-ui-handler";
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| import { PostSummonWeatherChangeAbAttr } from "#app/data/abilities/ability";
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| import { AbilityId } from "#enums/ability-id";
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| import { ArenaTagType } from "#enums/arena-tag-type";
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| import { MoveId } from "#enums/move-id";
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| import { PokeballType } from "#enums/pokeball";
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| import { SpeciesId } from "#enums/species-id";
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| import { Stat } from "#enums/stat";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - Neutralizing Gas", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .moveset([MoveId.SPLASH])
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|       .ability(AbilityId.NEUTRALIZING_GAS)
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|       .battleStyle("single")
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|       .disableCrits()
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|       .enemySpecies(SpeciesId.MAGIKARP)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should prevent other abilities from activating", async () => {
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|     game.override.enemyAbility(AbilityId.INTIMIDATE);
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     // Intimidate is suppressed, so the attack stat should not be lowered
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|     expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
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|   });
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| 
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|   it("should allow the user's passive to activate", async () => {
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|     game.override.passiveAbility(AbilityId.INTREPID_SWORD);
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1);
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|   });
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| 
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|   it.todo("should activate before other abilities", async () => {
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|     game.override.enemySpecies(SpeciesId.ACCELGOR).enemyLevel(100).enemyAbility(AbilityId.INTIMIDATE);
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| 
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     // Intimidate is suppressed even when the user's speed is lower
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|     expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
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|   });
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| 
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|   it("should activate other abilities when removed", async () => {
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|     game.override
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|       .enemyAbility(AbilityId.INTREPID_SWORD)
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|       .enemyPassiveAbility(AbilityId.DAUNTLESS_SHIELD)
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|       .enemyMoveset(MoveId.ENTRAINMENT);
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| 
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon();
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|     expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0);
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|     expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     // Enemy removes user's ability, so both abilities are activated
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|     expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1);
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|     expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1);
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|   });
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| 
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|   it("should not activate the user's other ability when removed", async () => {
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|     game.override.passiveAbility(AbilityId.INTIMIDATE).enemyMoveset(MoveId.ENTRAINMENT);
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| 
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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|     // Neutralising gas user's passive is still active
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|     const enemyPokemon = game.scene.getEnemyPokemon();
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|     expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     // Intimidate did not reactivate after neutralizing gas was removed
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|     expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should only deactivate when all setters are off the field", async () => {
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|     game.override.enemyMoveset([MoveId.ENTRAINMENT, MoveId.SPLASH]).battleStyle("double");
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| 
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|     await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.ACCELGOR]);
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|     game.move.select(MoveId.SPLASH, 0);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.move.selectEnemyMove(MoveId.ENTRAINMENT, BattlerIndex.PLAYER);
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|     await game.move.selectEnemyMove(MoveId.SPLASH);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); // Now one neut gas user is left
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| 
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|     game.move.select(MoveId.SPLASH, 0);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.move.selectEnemyMove(MoveId.ENTRAINMENT, BattlerIndex.PLAYER_2);
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|     await game.move.selectEnemyMove(MoveId.SPLASH);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); // No neut gas users are left
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|   });
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| 
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|   it("should deactivate when suppressed by gastro acid", async () => {
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|     game.override.enemyMoveset(MoveId.GASTRO_ACID);
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| 
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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|   });
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| 
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|   it("should deactivate when the pokemon faints", async () => {
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|     game.override.ability(AbilityId.BALL_FETCH).enemyAbility(AbilityId.NEUTRALIZING_GAS);
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| 
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|     await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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|     game.move.select(MoveId.SPLASH);
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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|     await game.doKillOpponents();
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| 
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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|   });
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| 
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|   it("should deactivate upon catching a wild pokemon", async () => {
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|     game.override.battleStyle("single").enemyAbility(AbilityId.NEUTRALIZING_GAS).ability(AbilityId.BALL_FETCH);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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| 
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|     game.scene.pokeballCounts[PokeballType.MASTER_BALL] = 1;
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|     game.doThrowPokeball(PokeballType.MASTER_BALL);
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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|   });
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| 
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|   it("should deactivate after fleeing from a wild pokemon", async () => {
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|     game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS).ability(AbilityId.BALL_FETCH);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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| 
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|     vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0);
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| 
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|     const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
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|     commandPhase.handleCommand(Command.RUN, 0);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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|   });
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| 
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|   it("should not activate abilities of pokemon no longer on the field", async () => {
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|     game.override.battleStyle("single").ability(AbilityId.NEUTRALIZING_GAS).enemyAbility(AbilityId.DELTA_STREAM);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const enemy = game.scene.getEnemyPokemon()!;
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|     const weatherChangeAttr = enemy.getAbilityAttrs(PostSummonWeatherChangeAbAttr, false)[0];
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|     vi.spyOn(weatherChangeAttr, "applyPostSummon");
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| 
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.killPokemon(enemy);
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|     await game.killPokemon(game.scene.getPlayerPokemon()!);
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| 
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|     expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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|     expect(weatherChangeAttr.applyPostSummon).not.toHaveBeenCalled();
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|   });
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| });
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