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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Stat } from "#enums/stat";
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| import GameManager from "#test/testUtils/gameManager";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| import { BattlerIndex } from "#app/battle";
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| import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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| import { VictoryPhase } from "#app/phases/victory-phase";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| 
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| describe("Abilities - Moxie", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     const moveToUse = MoveId.AERIAL_ACE;
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|     game.override.battleStyle("single");
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|     game.override.enemySpecies(SpeciesId.RATTATA);
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|     game.override.enemyAbility(AbilityId.MOXIE);
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|     game.override.ability(AbilityId.MOXIE);
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|     game.override.startingLevel(2000);
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|     game.override.moveset([moveToUse]);
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|     game.override.enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should raise ATK stat stage by 1 when winning a battle", async () => {
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|     const moveToUse = MoveId.AERIAL_ACE;
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|     await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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| 
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|     game.move.select(moveToUse);
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|     await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
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| 
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
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|   }, 20000);
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| 
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|   // TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory
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|   it.todo(
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|     "should raise ATK stat stage by 1 when defeating an ally Pokemon",
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|     async () => {
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|       game.override.battleStyle("double");
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|       const moveToUse = MoveId.AERIAL_ACE;
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|       await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
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| 
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|       const [firstPokemon, secondPokemon] = game.scene.getPlayerField();
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| 
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|       expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0);
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| 
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|       secondPokemon.hp = 1;
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| 
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|       game.move.select(moveToUse);
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|       game.selectTarget(BattlerIndex.PLAYER_2);
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| 
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|       await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|       expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1);
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|     },
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|     20000,
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|   );
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| });
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