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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - Moody", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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| 
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|     game.override
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|       .battleStyle("single")
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|       .enemySpecies(SpeciesId.RATTATA)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .ability(AbilityId.MOODY)
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|       .enemyMoveset(MoveId.SPLASH)
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|       .moveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should increase one stat stage by 2 and decrease a different stat stage by 1", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     // Find the increased and decreased stats, make sure they are different.
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|     const changedStats = EFFECTIVE_STATS.filter(
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|       s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1,
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|     );
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| 
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|     expect(changedStats).toBeTruthy();
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|     expect(changedStats.length).toBe(2);
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|     expect(changedStats[0] !== changedStats[1]).toBeTruthy();
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|   });
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| 
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|   it("should only increase one stat stage by 2 if all stat stages are at -6", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     // Set all stat stages to -6
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|     vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6));
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     // Should increase one stat stage by 2 (from -6, meaning it will be -4)
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|     const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4);
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| 
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|     expect(increasedStat).toBeTruthy();
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|     expect(increasedStat.length).toBe(1);
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|   });
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| 
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|   it("should only decrease one stat stage by 1 stage if all stat stages are at 6", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     // Set all stat stages to 6
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|     vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     // Should decrease one stat stage by 1 (from 6, meaning it will be 5)
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|     const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5);
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| 
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|     expect(decreasedStat).toBeTruthy();
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|     expect(decreasedStat.length).toBe(1);
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|   });
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| });
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