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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			440 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			440 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
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| import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { ArenaTagType } from "#enums/arena-tag-type";
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| import { BattlerTagType } from "#enums/battler-tag-type";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { StatusEffect } from "#enums/status-effect";
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| import { WeatherType } from "#enums/weather-type";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Abilities - Magic Guard", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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| 
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|     /** Player Pokemon overrides */
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|     game.override.ability(AbilityId.MAGIC_GUARD);
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|     game.override.moveset([MoveId.SPLASH]);
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|     game.override.startingLevel(100);
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| 
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|     /** Enemy Pokemon overrides */
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|     game.override.enemySpecies(SpeciesId.SNORLAX);
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|     game.override.enemyAbility(AbilityId.INSOMNIA);
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|     game.override.enemyMoveset(MoveId.SPLASH);
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|     game.override.enemyLevel(100);
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|   });
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| 
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|   //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)
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| 
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|   it("ability should prevent damage caused by weather", async () => {
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|     game.override.weather(WeatherType.SANDSTORM);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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|     expect(enemyPokemon).toBeDefined();
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) has not taken damage from weather
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|      * - The enemy Pokemon (without Magic Guard) has taken damage from weather
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|     expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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|   });
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| 
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|   it("ability should prevent damage caused by status effects but other non-damage effects still apply", async () => {
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|     //Toxic keeps track of the turn counters -> important that Magic Guard keeps track of post-Toxic turns
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|     game.override.statusEffect(StatusEffect.POISON);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) has not taken damage from poison
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|      * - The Pokemon's CatchRateMultiplier should be 1.5
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|     expect(getStatusEffectCatchRateMultiplier(leadPokemon.status!.effect)).toBe(1.5);
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|   });
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| 
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|   it("ability effect should not persist when the ability is replaced", async () => {
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|     game.override.enemyMoveset([MoveId.WORRY_SEED, MoveId.WORRY_SEED, MoveId.WORRY_SEED, MoveId.WORRY_SEED]);
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|     game.override.statusEffect(StatusEffect.POISON);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (that just lost its Magic Guard ability) has taken damage from poison
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|      */
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|     expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied", async () => {
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|     game.override.enemyStatusEffect(StatusEffect.BURN);
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|     game.override.enemyAbility(AbilityId.MAGIC_GUARD);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The enemy Pokemon (with Magic Guard) has not taken damage from burn
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|      * - The enemy Pokemon's physical attack damage is halved (TBD)
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|      * - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
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|      */
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|     expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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|     expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
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|   });
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| 
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|   it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied", async () => {
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|     game.override.enemyStatusEffect(StatusEffect.TOXIC);
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|     game.override.enemyAbility(AbilityId.MAGIC_GUARD);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     const toxicStartCounter = enemyPokemon.status!.toxicTurnCount;
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|     //should be 0
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The enemy Pokemon (with Magic Guard) has not taken damage from toxic
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|      * - The enemy Pokemon's status effect duration should be incremented
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|      * - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
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|      */
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|     expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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|     expect(enemyPokemon.status!.toxicTurnCount).toBeGreaterThan(toxicStartCounter);
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|     expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
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|   });
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| 
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|   it("Magic Guard prevents damage caused by entry hazards", async () => {
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|     //Adds and applies Spikes to both sides of the arena
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|     const newTag = getArenaTag(ArenaTagType.SPIKES, 5, MoveId.SPIKES, 0, 0, ArenaTagSide.BOTH)!;
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|     game.scene.arena.tags.push(newTag);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) has not taken damage from spikes
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|      * - The enemy Pokemon (without Magic Guard) has taken damage from spikes
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|     expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard does not prevent poison from Toxic Spikes", async () => {
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|     //Adds and applies Spikes to both sides of the arena
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|     const playerTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, MoveId.TOXIC_SPIKES, 0, 0, ArenaTagSide.PLAYER)!;
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|     const enemyTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, MoveId.TOXIC_SPIKES, 0, 0, ArenaTagSide.ENEMY)!;
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|     game.scene.arena.tags.push(playerTag);
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|     game.scene.arena.tags.push(enemyTag);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - Both Pokemon gain the poison status effect
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|      * - The player Pokemon (with Magic Guard) has not taken damage from poison
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|      * - The enemy Pokemon (without Magic Guard) has taken damage from poison
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|      */
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|     expect(leadPokemon.status!.effect).toBe(StatusEffect.POISON);
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|     expect(enemyPokemon.status!.effect).toBe(StatusEffect.POISON);
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|     expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents against damage from volatile status effects", async () => {
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|     await game.classicMode.startBattle([SpeciesId.DUSKULL]);
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|     game.override.moveset([MoveId.CURSE]);
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|     game.override.enemyAbility(AbilityId.MAGIC_GUARD);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.CURSE);
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) has cut its HP to inflict curse
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|      * - The enemy Pokemon (with Magic Guard) is cursed
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|      * - The enemy Pokemon (with Magic Guard) does not lose HP from being cursed
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|      */
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|     expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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|     expect(enemyPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
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|     expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents crash damage", async () => {
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|     game.override.moveset([MoveId.HIGH_JUMP_KICK]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.HIGH_JUMP_KICK);
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|     await game.move.forceMiss();
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) misses High Jump Kick but does not lose HP as a result
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents damage from recoil", async () => {
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|     game.override.moveset([MoveId.TAKE_DOWN]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.TAKE_DOWN);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) uses a recoil move but does not lose HP from recoil
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard does not prevent damage from Struggle's recoil", async () => {
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|     game.override.moveset([MoveId.STRUGGLE]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.STRUGGLE);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) uses Struggle but does lose HP from Struggle's recoil
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|      */
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|     expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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|   });
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| 
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|   //This tests different move attributes than the recoil tests above
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|   it("Magic Guard prevents self-damage from attacking moves", async () => {
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|     game.override.moveset([MoveId.STEEL_BEAM]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.STEEL_BEAM);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) uses a move with an HP cost but does not lose HP from using it
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|   });
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| 
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|   /*
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|   it("Magic Guard does not prevent self-damage from confusion", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.CHARM);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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|   });
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| */
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| 
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|   it("Magic Guard does not prevent self-damage from non-attacking moves", async () => {
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|     game.override.moveset([MoveId.BELLY_DRUM]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.BELLY_DRUM);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) uses a non-attacking move with an HP cost and thus loses HP from using it
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|      */
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|     expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async () => {
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|     //Tests the ability Bad Dreams
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|     game.override.statusEffect(StatusEffect.SLEEP);
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|     //enemy pokemon is given Spore just in case player pokemon somehow awakens during test
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|     game.override.enemyMoveset([MoveId.SPORE, MoveId.SPORE, MoveId.SPORE, MoveId.SPORE]);
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|     game.override.enemyAbility(AbilityId.BAD_DREAMS);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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|      * - The player Pokemon is asleep
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|     expect(leadPokemon.status!.effect).toBe(StatusEffect.SLEEP);
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|   });
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| 
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|   it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
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|     //Tests the abilities Innards Out/Aftermath
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|     game.override.moveset([MoveId.TACKLE]);
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|     game.override.enemyAbility(AbilityId.AFTERMATH);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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|     enemyPokemon.hp = 1;
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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|      * - The enemy Pokemon has fainted
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|      */
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|     expect(enemyPokemon.hp).toBe(0);
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => {
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|     //Tests the abilities Iron Barbs/Rough Skin
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|     game.override.moveset([MoveId.TACKLE]);
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|     game.override.enemyAbility(AbilityId.IRON_BARBS);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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|      * - The player Pokemon's move should have connected
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|      */
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|     expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => {
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|     //Tests the ability Liquid Ooze
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|     game.override.moveset([MoveId.ABSORB]);
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|     game.override.enemyAbility(AbilityId.LIQUID_OOZE);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.ABSORB);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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|      * - The player Pokemon's move should have connected
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|      */
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|     expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|   });
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| 
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|   it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => {
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|     //Tests the abilities Solar Power/Dry Skin
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|     game.override.passiveAbility(AbilityId.SOLAR_POWER);
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|     game.override.weather(WeatherType.SUNNY);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     /**
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|      * Expect:
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|      * - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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|      */
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|   });
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| });
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