mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 08:25:58 +01:00 
			
		
		
		
	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			115 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
 | |
| import { AbilityId } from "#enums/ability-id";
 | |
| import { MoveId } from "#enums/move-id";
 | |
| import { SpeciesId } from "#enums/species-id";
 | |
| import { Stat } from "#enums/stat";
 | |
| import GameManager from "#test/testUtils/gameManager";
 | |
| import Phaser from "phaser";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
 | |
| 
 | |
| describe("Abilities - Lightningrod", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
| 
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     game.override
 | |
|       .moveset([MoveId.SPLASH, MoveId.SHOCK_WAVE])
 | |
|       .ability(AbilityId.BALL_FETCH)
 | |
|       .battleStyle("double")
 | |
|       .disableCrits()
 | |
|       .enemySpecies(SpeciesId.MAGIKARP)
 | |
|       .enemyAbility(AbilityId.BALL_FETCH)
 | |
|       .enemyMoveset(MoveId.SPLASH);
 | |
|   });
 | |
| 
 | |
|   it("should redirect electric type moves", async () => {
 | |
|     await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     const enemy1 = game.scene.getEnemyField()[0];
 | |
|     const enemy2 = game.scene.getEnemyField()[1];
 | |
| 
 | |
|     enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
 | |
| 
 | |
|     game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
 | |
|     game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     expect(enemy1.isFullHp()).toBe(true);
 | |
|   });
 | |
| 
 | |
|   it("should not redirect non-electric type moves", async () => {
 | |
|     game.override.moveset([MoveId.SPLASH, MoveId.AERIAL_ACE]);
 | |
|     await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     const enemy1 = game.scene.getEnemyField()[0];
 | |
|     const enemy2 = game.scene.getEnemyField()[1];
 | |
| 
 | |
|     enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
 | |
| 
 | |
|     game.move.select(MoveId.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
 | |
|     game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     expect(enemy1.isFullHp()).toBe(false);
 | |
|   });
 | |
| 
 | |
|   it("should boost the user's spatk without damaging", async () => {
 | |
|     await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     const enemy2 = game.scene.getEnemyField()[1];
 | |
| 
 | |
|     enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
 | |
| 
 | |
|     game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
 | |
|     game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     expect(enemy2.isFullHp()).toBe(true);
 | |
|     expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
 | |
|   });
 | |
| 
 | |
|   it("should not redirect moves changed from electric type via ability", async () => {
 | |
|     game.override.ability(AbilityId.NORMALIZE);
 | |
|     await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     const enemy1 = game.scene.getEnemyField()[0];
 | |
|     const enemy2 = game.scene.getEnemyField()[1];
 | |
| 
 | |
|     enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
 | |
| 
 | |
|     game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
 | |
|     game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     expect(enemy1.isFullHp()).toBe(false);
 | |
|   });
 | |
| 
 | |
|   it("should redirect moves changed to electric type via ability", async () => {
 | |
|     game.override.ability(AbilityId.GALVANIZE).moveset(MoveId.TACKLE);
 | |
|     await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     const enemy1 = game.scene.getEnemyField()[0];
 | |
|     const enemy2 = game.scene.getEnemyField()[1];
 | |
| 
 | |
|     enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
 | |
| 
 | |
|     game.move.select(MoveId.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
 | |
|     game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
 | |
|     await game.phaseInterceptor.to("BerryPhase");
 | |
| 
 | |
|     expect(enemy1.isFullHp()).toBe(true);
 | |
|     expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
 | |
|   });
 | |
| });
 |