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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			135 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| import Phaser from "phaser";
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| import GameManager from "#test/testUtils/gameManager";
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| import { UiMode } from "#enums/ui-mode";
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| import { Stat } from "#enums/stat";
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| import { getMovePosition } from "#test/testUtils/gameManagerUtils";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| 
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| describe("Abilities - Intimidate", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .enemySpecies(SpeciesId.RATTATA)
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|       .enemyAbility(AbilityId.INTIMIDATE)
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|       .enemyPassiveAbility(AbilityId.HYDRATION)
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|       .ability(AbilityId.INTIMIDATE)
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|       .startingWave(3)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
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|     await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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|     game.onNextPrompt(
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|       "CheckSwitchPhase",
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|       UiMode.CONFIRM,
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|       () => {
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|         game.setMode(UiMode.MESSAGE);
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|         game.endPhase();
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|       },
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|       () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
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|     );
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|     await game.phaseInterceptor.to("CommandPhase", false);
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| 
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|     let playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     expect(playerPokemon.species.speciesId).toBe(SpeciesId.MIGHTYENA);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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| 
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|     game.doSwitchPokemon(1);
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|     await game.phaseInterceptor.run("CommandPhase");
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|     await game.phaseInterceptor.to("CommandPhase");
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| 
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|     playerPokemon = game.scene.getPlayerPokemon()!;
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|     expect(playerPokemon.species.speciesId).toBe(SpeciesId.POOCHYENA);
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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|   }, 20000);
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| 
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|   it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
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|     game.override.battleStyle("double").startingWave(3);
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|     await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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|     game.onNextPrompt(
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|       "CheckSwitchPhase",
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|       UiMode.CONFIRM,
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|       () => {
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|         game.setMode(UiMode.MESSAGE);
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|         game.endPhase();
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|       },
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|       () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
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|     );
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|     await game.phaseInterceptor.to("CommandPhase", false);
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| 
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|     const playerField = game.scene.getPlayerField()!;
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|     const enemyField = game.scene.getEnemyField()!;
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| 
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|     expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
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|     expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
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|     expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
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|     expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
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|   }, 20000);
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| 
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|   it("should not activate again if there is no switch or new entry", async () => {
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|     game.override.startingWave(2);
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|     game.override.moveset([MoveId.SPLASH]);
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|     await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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|   }, 20000);
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| 
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|   it("should lower ATK stat stage by 1 for every switch", async () => {
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|     game.override.moveset([MoveId.SPLASH]).enemyMoveset([MoveId.VOLT_SWITCH]).startingWave(5);
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|     await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     let enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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| 
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|     game.move.select(getMovePosition(game.scene, 0, MoveId.SPLASH));
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|     await game.toNextTurn();
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| 
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|     enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.toNextTurn();
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| 
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|     enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
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|     expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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|   }, 200000);
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| });
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