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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			190 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| import Phaser from "phaser";
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| import GameManager from "#test/testUtils/gameManager";
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| import { SpeciesId } from "#enums/species-id";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { MoveId } from "#enums/move-id";
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| import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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| import { AbilityId } from "#enums/ability-id";
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| 
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| // TODO: Add more tests once Imposter is fully implemented
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| describe("Abilities - Imposter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .enemySpecies(SpeciesId.MEW)
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|       .enemyLevel(200)
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|       .enemyAbility(AbilityId.BEAST_BOOST)
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|       .enemyPassiveAbility(AbilityId.BALL_FETCH)
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|       .enemyMoveset(MoveId.SPLASH)
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|       .ability(AbilityId.IMPOSTER)
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|       .moveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     const player = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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|     expect(player.getAbility()).toBe(enemy.getAbility());
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|     expect(player.getGender()).toBe(enemy.getGender());
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| 
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|     expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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|     for (const s of EFFECTIVE_STATS) {
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|       expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
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|     }
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| 
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|     for (const s of BATTLE_STATS) {
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|       expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
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|     }
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| 
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|     const playerMoveset = player.getMoveset();
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|     const enemyMoveset = player.getMoveset();
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| 
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|     expect(playerMoveset.length).toBe(enemyMoveset.length);
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|     for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
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|       expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
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|     }
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| 
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|     const playerTypes = player.getTypes();
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|     const enemyTypes = enemy.getTypes();
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| 
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|     expect(playerTypes.length).toBe(enemyTypes.length);
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|     for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
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|       expect(playerTypes[i]).toBe(enemyTypes[i]);
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|     }
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|   });
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| 
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|   it("should copy in-battle overridden stats", async () => {
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|     game.override.enemyMoveset([MoveId.POWER_SPLIT]);
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| 
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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| 
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|     const player = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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|     const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
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|     expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
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| 
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|     expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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|     expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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|   });
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| 
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|   it("should set each move's pp to a maximum of 5", async () => {
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|     game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
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| 
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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|     const player = game.scene.getPlayerPokemon()!;
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     player.getMoveset().forEach(move => {
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|       // Should set correct maximum PP without touching `ppUp`
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|       if (move) {
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|         if (move.moveId === MoveId.SKETCH) {
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|           expect(move.getMovePp()).toBe(1);
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|         } else {
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|           expect(move.getMovePp()).toBe(5);
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|         }
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|         expect(move.ppUp).toBe(0);
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|       }
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|     });
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|   });
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| 
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|   it("should activate its ability if it copies one that activates on summon", async () => {
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|     game.override.enemyAbility(AbilityId.INTIMIDATE);
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| 
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to("MoveEndPhase");
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| 
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|     expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should persist transformed attributes across reloads", async () => {
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|     game.override.moveset([MoveId.ABSORB]);
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| 
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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| 
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|     const player = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.toNextWave();
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| 
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|     expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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|     expect(game.scene.currentBattle.waveIndex).toBe(2);
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| 
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|     await game.reload.reloadSession();
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| 
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|     const playerReloaded = game.scene.getPlayerPokemon()!;
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|     const playerMoveset = player.getMoveset();
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| 
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|     expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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|     expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
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|     expect(playerReloaded.getGender()).toBe(enemy.getGender());
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| 
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|     expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
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|     for (const s of EFFECTIVE_STATS) {
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|       expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
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|     }
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| 
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|     expect(playerMoveset.length).toEqual(1);
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|     expect(playerMoveset[0]?.moveId).toEqual(MoveId.SPLASH);
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|   });
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| 
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|   it("should stay transformed with the correct form after reload", async () => {
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|     game.override.moveset([MoveId.ABSORB]);
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|     game.override.enemySpecies(SpeciesId.UNOWN);
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|     await game.classicMode.startBattle([SpeciesId.DITTO]);
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| 
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     // change form
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|     enemy.species.forms[5];
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|     enemy.species.formIndex = 5;
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.toNextWave();
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| 
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|     expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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|     expect(game.scene.currentBattle.waveIndex).toBe(2);
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| 
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|     await game.reload.reloadSession();
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| 
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|     const playerReloaded = game.scene.getPlayerPokemon()!;
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| 
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|     expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
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|     expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
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|   });
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| });
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