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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Stat } from "#enums/stat";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Abilities - Hyper Cutter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .moveset([MoveId.SAND_ATTACK, MoveId.NOBLE_ROAR, MoveId.DEFOG, MoveId.OCTOLOCK])
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|       .ability(AbilityId.BALL_FETCH)
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|       .enemySpecies(SpeciesId.SHUCKLE)
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|       .enemyAbility(AbilityId.HYPER_CUTTER)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(Ability)
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| 
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|   it("only prevents ATK drops", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.OCTOLOCK);
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|     await game.toNextTurn();
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|     game.move.select(MoveId.DEFOG);
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|     await game.toNextTurn();
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|     game.move.select(MoveId.NOBLE_ROAR);
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|     await game.toNextTurn();
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|     game.move.select(MoveId.SAND_ATTACK);
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|     await game.toNextTurn();
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|     game.override.moveset([MoveId.STRING_SHOT]);
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|     game.move.select(MoveId.STRING_SHOT);
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|     await game.toNextTurn();
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| 
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|     expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
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|     [Stat.ACC, Stat.DEF, Stat.EVA, Stat.SPATK, Stat.SPDEF, Stat.SPD].forEach((stat: number) =>
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|       expect(enemy.getStatStage(stat)).toBeLessThan(0),
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|     );
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|   });
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| });
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