mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 08:25:58 +01:00 
			
		
		
		
	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
 | |
| import { MoveId } from "#enums/move-id";
 | |
| import { SpeciesId } from "#enums/species-id";
 | |
| import { Stat } from "#app/enums/stat";
 | |
| import { AbilityId } from "#enums/ability-id";
 | |
| import GameManager from "#test/testUtils/gameManager";
 | |
| import Phaser from "phaser";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
 | |
| 
 | |
| describe("Abilities - Gorilla Tactics", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     game.override
 | |
|       .battleStyle("single")
 | |
|       .enemyAbility(AbilityId.BALL_FETCH)
 | |
|       .enemyMoveset([MoveId.SPLASH, MoveId.DISABLE])
 | |
|       .enemySpecies(SpeciesId.MAGIKARP)
 | |
|       .enemyLevel(30)
 | |
|       .moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL])
 | |
|       .ability(AbilityId.GORILLA_TACTICS);
 | |
|   });
 | |
| 
 | |
|   it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => {
 | |
|     await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
 | |
| 
 | |
|     const darmanitan = game.scene.getPlayerPokemon()!;
 | |
|     const initialAtkStat = darmanitan.getStat(Stat.ATK);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     await game.move.selectEnemyMove(MoveId.SPLASH);
 | |
| 
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
| 
 | |
|     expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
 | |
|     // Other moves should be restricted
 | |
|     expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(true);
 | |
|     expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(false);
 | |
|   });
 | |
| 
 | |
|   it("should struggle if the only usable move is disabled", async () => {
 | |
|     await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
 | |
| 
 | |
|     const darmanitan = game.scene.getPlayerPokemon()!;
 | |
|     const enemy = game.scene.getEnemyPokemon()!;
 | |
| 
 | |
|     // First turn, lock move to Growl
 | |
|     game.move.select(MoveId.GROWL);
 | |
|     await game.move.selectEnemyMove(MoveId.SPLASH);
 | |
| 
 | |
|     // Second turn, Growl is interrupted by Disable
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     game.move.select(MoveId.GROWL);
 | |
|     await game.move.selectEnemyMove(MoveId.DISABLE);
 | |
|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
 | |
| 
 | |
|     await game.phaseInterceptor.to("TurnEndPhase");
 | |
|     expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied
 | |
| 
 | |
|     // Third turn, Struggle is used
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     game.move.select(MoveId.TACKLE);
 | |
|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
 | |
| 
 | |
|     await game.phaseInterceptor.to("MoveEndPhase");
 | |
|     expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
 | |
|   });
 | |
| });
 |