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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			237 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			237 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
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| import { toDmgValue } from "#app/utils/common";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { Stat } from "#enums/stat";
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| import { StatusEffect } from "#enums/status-effect";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Abilities - Disguise", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   const bustedForm = 1;
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|   const disguisedForm = 0;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .enemySpecies(SpeciesId.MIMIKYU)
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|       .enemyMoveset(MoveId.SPLASH)
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|       .starterSpecies(SpeciesId.REGIELEKI)
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|       .moveset([MoveId.SHADOW_SNEAK, MoveId.VACUUM_WAVE, MoveId.TOXIC_THREAD, MoveId.SPLASH]);
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|   });
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| 
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|   it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const mimikyu = game.scene.getEnemyPokemon()!;
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|     const maxHp = mimikyu.getMaxHp();
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|     const disguiseDamage = toDmgValue(maxHp / 8);
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| 
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|     expect(mimikyu.formIndex).toBe(disguisedForm);
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| 
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|     game.move.select(MoveId.SHADOW_SNEAK);
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| 
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|     await game.phaseInterceptor.to("MoveEndPhase");
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| 
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|     expect(mimikyu.hp).equals(maxHp - disguiseDamage);
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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|   });
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| 
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|   it("doesn't break disguise when attacked with ineffective move", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const mimikyu = game.scene.getEnemyPokemon()!;
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| 
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|     expect(mimikyu.formIndex).toBe(disguisedForm);
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| 
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|     game.move.select(MoveId.VACUUM_WAVE);
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| 
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|     await game.phaseInterceptor.to("MoveEndPhase");
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| 
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|     expect(mimikyu.formIndex).toBe(disguisedForm);
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|   });
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| 
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|   it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => {
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|     game.override.moveset([MoveId.SURGING_STRIKES]);
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|     game.override.enemyLevel(5);
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|     await game.classicMode.startBattle();
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| 
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|     const mimikyu = game.scene.getEnemyPokemon()!;
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|     const maxHp = mimikyu.getMaxHp();
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|     const disguiseDamage = toDmgValue(maxHp / 8);
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| 
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|     expect(mimikyu.formIndex).toBe(disguisedForm);
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| 
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|     game.move.select(MoveId.SURGING_STRIKES);
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| 
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|     // First hit
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|     await game.phaseInterceptor.to("MoveEffectPhase");
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|     expect(mimikyu.hp).equals(maxHp - disguiseDamage);
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|     expect(mimikyu.formIndex).toBe(disguisedForm);
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| 
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|     // Second hit
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|     await game.phaseInterceptor.to("MoveEffectPhase");
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|     expect(mimikyu.hp).lessThan(maxHp - disguiseDamage);
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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|   });
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| 
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|   it("takes effects from status moves and damage from status effects", async () => {
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|     await game.classicMode.startBattle();
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| 
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|     const mimikyu = game.scene.getEnemyPokemon()!;
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|     expect(mimikyu.hp).toBe(mimikyu.getMaxHp());
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| 
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|     game.move.select(MoveId.TOXIC_THREAD);
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| 
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     expect(mimikyu.formIndex).toBe(disguisedForm);
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|     expect(mimikyu.status?.effect).toBe(StatusEffect.POISON);
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|     expect(mimikyu.getStatStage(Stat.SPD)).toBe(-1);
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|     expect(mimikyu.hp).toBeLessThan(mimikyu.getMaxHp());
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|   });
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| 
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|   it("persists form change when switched out", async () => {
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|     game.override.enemyMoveset([MoveId.SHADOW_SNEAK]);
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|     game.override.starterSpecies(0);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
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| 
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|     const mimikyu = game.scene.getPlayerPokemon()!;
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|     const maxHp = mimikyu.getMaxHp();
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|     const disguiseDamage = toDmgValue(maxHp / 8);
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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|     expect(mimikyu.hp).equals(maxHp - disguiseDamage);
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| 
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|     await game.toNextTurn();
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|     game.doSwitchPokemon(1);
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| 
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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|   });
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| 
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|   it("persists form change when wave changes with no arena reset", async () => {
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|     game.override.starterSpecies(0);
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|     game.override.starterForms({
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|       [SpeciesId.MIMIKYU]: bustedForm,
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|     });
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|     await game.classicMode.startBattle([SpeciesId.FURRET, SpeciesId.MIMIKYU]);
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| 
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|     const mimikyu = game.scene.getPlayerParty()[1]!;
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.toNextWave();
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| 
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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|   });
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| 
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|   it("reverts to Disguised form on arena reset", async () => {
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|     game.override.startingWave(4);
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|     game.override.starterSpecies(SpeciesId.MIMIKYU);
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|     game.override.starterForms({
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|       [SpeciesId.MIMIKYU]: bustedForm,
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|     });
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| 
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|     await game.classicMode.startBattle();
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| 
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|     const mimikyu = game.scene.getPlayerPokemon()!;
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| 
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.toNextWave();
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| 
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|     expect(mimikyu.formIndex).toBe(disguisedForm);
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|   });
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| 
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|   it("reverts to Disguised form on biome change when fainted", async () => {
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|     game.override.startingWave(10);
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|     game.override.starterSpecies(0);
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|     game.override.starterForms({
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|       [SpeciesId.MIMIKYU]: bustedForm,
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|     });
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| 
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|     await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
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| 
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|     const mimikyu1 = game.scene.getPlayerPokemon()!;
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| 
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|     expect(mimikyu1.formIndex).toBe(bustedForm);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.killPokemon(mimikyu1);
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|     game.doSelectPartyPokemon(1);
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|     await game.toNextTurn();
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.phaseInterceptor.to("QuietFormChangePhase");
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| 
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|     expect(mimikyu1.formIndex).toBe(disguisedForm);
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|   });
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| 
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|   it("doesn't faint twice when fainting due to Disguise break damage, nor prevent faint from Disguise break damage if using Endure", async () => {
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|     game.override.enemyMoveset([MoveId.ENDURE]);
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|     await game.classicMode.startBattle();
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| 
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|     const mimikyu = game.scene.getEnemyPokemon()!;
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|     mimikyu.hp = 1;
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| 
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|     game.move.select(MoveId.SHADOW_SNEAK);
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|     await game.toNextWave();
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| 
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|     expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
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|     expect(game.scene.currentBattle.waveIndex).toBe(2);
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|   });
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| 
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|   it("activates when Aerilate circumvents immunity to the move's base type", async () => {
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|     game.override.ability(AbilityId.AERILATE);
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|     game.override.moveset([MoveId.TACKLE]);
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| 
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|     await game.classicMode.startBattle();
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| 
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|     const mimikyu = game.scene.getEnemyPokemon()!;
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|     const maxHp = mimikyu.getMaxHp();
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|     const disguiseDamage = toDmgValue(maxHp / 8);
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| 
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|     game.move.select(MoveId.TACKLE);
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| 
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|     await game.phaseInterceptor.to("MoveEndPhase");
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| 
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|     expect(mimikyu.formIndex).toBe(bustedForm);
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|     expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
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|   });
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| 
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|   it("doesn't trigger if user is behind a substitute", async () => {
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|     game.override.enemyMoveset(MoveId.SUBSTITUTE).moveset(MoveId.POWER_TRIP);
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|     await game.classicMode.startBattle();
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| 
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|     game.move.select(MoveId.POWER_TRIP);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.toNextTurn();
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| 
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|     expect(game.scene.getEnemyPokemon()!.formIndex).toBe(disguisedForm);
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|   });
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| });
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