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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { MultiHitAttr } from "#app/data/moves/move";
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| import { allMoves } from "#app/data/data-lists";
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| import { MultiHitType } from "#enums/MultiHitType";
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| import { Status } from "#app/data/status-effect";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { StatusEffect } from "#enums/status-effect";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - BATTLE BOND", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   const baseForm = 1;
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|   const ashForm = 2;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .startingWave(4) // Leads to arena reset on Wave 5 trainer battle
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|       .ability(AbilityId.BATTLE_BOND)
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|       .starterForms({ [SpeciesId.GRENINJA]: ashForm })
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|       .moveset([MoveId.SPLASH, MoveId.WATER_SHURIKEN])
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|       .enemySpecies(SpeciesId.BULBASAUR)
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|       .enemyMoveset(MoveId.SPLASH)
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|       .startingLevel(100) // Avoid levelling up
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|       .enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()`
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|   });
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| 
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|   it("check if fainted pokemon switches to base form on arena reset", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GRENINJA]);
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| 
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|     const greninja = game.scene.getPlayerParty()[1];
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|     expect(greninja.formIndex).toBe(ashForm);
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| 
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|     greninja.hp = 0;
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|     greninja.status = new Status(StatusEffect.FAINT);
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|     expect(greninja.isFainted()).toBe(true);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.phaseInterceptor.to("TurnEndPhase");
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|     game.doSelectModifier();
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|     await game.phaseInterceptor.to("QuietFormChangePhase");
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| 
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|     expect(greninja.formIndex).toBe(baseForm);
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|   });
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| 
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|   it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => {
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|     await game.classicMode.startBattle([SpeciesId.GRENINJA]);
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| 
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|     const waterShuriken = allMoves[MoveId.WATER_SHURIKEN];
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|     vi.spyOn(waterShuriken, "calculateBattlePower");
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| 
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|     let actualMultiHitType: MultiHitType | null = null;
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|     const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0];
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|     vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => {
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|       actualMultiHitType = multiHitAttr.getMultiHitType();
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|       return 3;
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|     });
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| 
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|     // Wave 4: Use Water Shuriken in Ash form
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|     let expectedBattlePower = 20;
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|     let expectedMultiHitType = MultiHitType._3;
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| 
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|     game.move.select(MoveId.WATER_SHURIKEN);
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|     await game.phaseInterceptor.to("BerryPhase", false);
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|     expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
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|     expect(actualMultiHitType).toBe(expectedMultiHitType);
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| 
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|     await game.doKillOpponents();
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|     await game.toNextWave();
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| 
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|     // Wave 5: Use Water Shuriken in base form
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|     expectedBattlePower = 15;
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|     expectedMultiHitType = MultiHitType._2_TO_5;
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| 
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|     game.move.select(MoveId.WATER_SHURIKEN);
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|     await game.phaseInterceptor.to("BerryPhase", false);
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|     expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
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|     expect(actualMultiHitType).toBe(expectedMultiHitType);
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|   });
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| });
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