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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allMoves } from "#app/data/data-lists";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - Battery", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   const batteryMultiplier = 1.3;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.battleStyle("double");
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|     game.override.enemySpecies(SpeciesId.SHUCKLE);
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|     game.override.enemyAbility(AbilityId.BALL_FETCH);
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|     game.override.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]);
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|     game.override.enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("raises the power of allies' special moves by 30%", async () => {
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|     const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
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|     const basePower = moveToCheck.power;
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| 
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|     vi.spyOn(moveToCheck, "calculateBattlePower");
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| 
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]);
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| 
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|     game.move.select(MoveId.DAZZLING_GLEAM);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.phaseInterceptor.to(MoveEffectPhase);
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| 
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|     expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * batteryMultiplier);
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|   });
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| 
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|   it("does not raise the power of allies' non-special moves", async () => {
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|     const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
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|     const basePower = moveToCheck.power;
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| 
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|     vi.spyOn(moveToCheck, "calculateBattlePower");
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| 
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]);
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| 
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|     game.move.select(MoveId.BREAKING_SWIPE);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.phaseInterceptor.to(MoveEffectPhase);
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| 
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|     expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
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|   });
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| 
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|   it("does not raise the power of the ability owner's special moves", async () => {
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|     const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
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|     const basePower = moveToCheck.power;
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| 
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|     vi.spyOn(moveToCheck, "calculateBattlePower");
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| 
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|     await game.classicMode.startBattle([SpeciesId.CHARJABUG, SpeciesId.PIKACHU]);
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| 
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|     game.move.select(MoveId.DAZZLING_GLEAM);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
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|   });
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| });
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