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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			82 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
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| import { isBetween, toDmgValue } from "#app/utils/common";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Abilities - Analytic", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .moveset([MoveId.SPLASH, MoveId.TACKLE])
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|       .ability(AbilityId.ANALYTIC)
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|       .battleStyle("single")
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|       .disableCrits()
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|       .startingLevel(200)
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|       .enemyLevel(200)
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|       .enemySpecies(SpeciesId.SNORLAX)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should increase damage if the user moves last", async () => {
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|     await game.classicMode.startBattle([SpeciesId.ARCEUS]);
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| 
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.toNextTurn();
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|     const damage1 = enemy.getInverseHp();
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|     enemy.hp = enemy.getMaxHp();
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| 
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|     game.move.select(MoveId.TACKLE);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
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|   });
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| 
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|   it("should increase damage only if the user moves last in doubles", async () => {
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|     game.override.battleStyle("double");
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|     await game.classicMode.startBattle([SpeciesId.GENGAR, SpeciesId.SHUCKLE]);
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| 
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|     const [enemy] = game.scene.getEnemyField();
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| 
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|     game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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|     await game.toNextTurn();
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|     const damage1 = enemy.getInverseHp();
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|     enemy.hp = enemy.getMaxHp();
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| 
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|     game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER]);
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|     await game.toNextTurn();
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|     expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
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|     enemy.hp = enemy.getMaxHp();
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| 
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|     game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(enemy.getInverseHp()).toBe(damage1);
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|   });
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| });
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