.. |
@types
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[Refactor] Refactor ability file part 1 (#5589)
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2025-04-15 14:08:35 +00:00 |
configs/inputs
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[Bug] [UI/UX] Make , . / and \ Bindable Keys (#5707)
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2025-04-26 01:34:57 +00:00 |
data
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[Sprite] Minior and Ferrothorn variants (#6005)
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2025-06-18 19:49:21 -04:00 |
enums
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[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
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2025-05-02 00:06:07 -05:00 |
events
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
field
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[Bug] IVs of trainers were incorrectly using the battle seed (#5822)
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2025-05-17 10:36:16 -05:00 |
global-vars
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
interfaces
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Revert "[Refactor] Move many interfaces and enums to their own file" (#5661)
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2025-04-14 12:28:36 -04:00 |
modifier
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[Bug] IVs of trainers were incorrectly using the battle seed (#5822)
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2025-05-17 10:36:16 -05:00 |
phases
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[Bug] Fix crash caused by switching in a transformed pokemon (#5864)
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2025-05-27 03:34:14 -07:00 |
pipelines
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Fix sprite variant recolor
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2025-06-09 23:24:39 -05:00 |
plugins
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[i18n] Map "biome" namespace to the filename change to "biomes" (#6001)
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2025-06-18 21:11:15 -04:00 |
sprites
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
system
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[Bug][Hotfix] Fix Transformed Sprites not loading properly (#5808)
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2025-05-11 18:23:37 -07:00 |
typings/phaser
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centralize module typing overrides (#1786)
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2024-08-24 12:46:16 -07:00 |
ui
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[Bug] Fix some moves using illusion type instead of real type (#5772)
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2025-05-05 18:31:11 -07:00 |
utils
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[Bug] IVs of trainers were incorrectly using the battle seed (#5822)
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2025-05-17 10:36:16 -05:00 |
account.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
battle-scene.ts
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[Bug] Fix old session load modifier crash (#5814)
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2025-05-12 22:33:52 +02:00 |
battle.ts
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[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates (#5689)
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2025-04-23 14:48:04 -05:00 |
constants.ts
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[Bug][Ability] Fix change move type abilities (#5665)
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2025-05-01 22:41:57 -04:00 |
debug.js
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
game-mode.ts
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[Refactor][Move] Refactor move effect phase (#5678)
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2025-04-23 00:10:27 +00:00 |
global-event-manager.ts
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[Misc] AFD Event (#5596)
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2025-03-31 15:11:01 -07:00 |
global-scene.ts
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[Refactor] Create global scene variable (#4766)
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2025-01-12 15:33:05 -08:00 |
inputs-controller.ts
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[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
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2025-05-02 00:06:07 -05:00 |
loading-scene.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
main.ts
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[Dev] Update phaser to 3.88 and fix graphical bug (#5704)
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2025-04-24 20:30:00 +00:00 |
messages.ts
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[Ability] Implement Illusion (#3273)
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2025-04-12 21:22:04 -04:00 |
overrides.ts
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[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
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2025-05-02 00:06:07 -05:00 |
phase.ts
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[Refactor] Align ability display with mainline (#5267)
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2025-03-16 02:51:02 +00:00 |
scene-base.ts
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
starter-colors.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
starting-wave.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
timed-event-manager.ts
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[Event] W event (#6006)
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2025-06-18 19:52:40 -04:00 |
touch-controls.ts
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
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2025-03-09 14:13:25 -07:00 |
tutorial.ts
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[Refactor] Remove circular imports part 1 (#5663)
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2025-04-19 11:57:03 +00:00 |
ui-inputs.ts
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[Code] Added and enforced no-fallthrough + added eslint type checking (#5705)
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2025-04-29 23:21:28 +00:00 |
vite.env.d.ts
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Beta Merge 27/07 (#3141)
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2024-07-28 00:47:00 +01:00 |