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https://github.com/pagefaultgames/pokerogue/pull/5927/ * Removed unnecessary test timeout parameters from test files We set it in vitest config anyways * Removed unneeded `mockRestore` calls We call `restoreAllMocks` after each test runs anyhow * Removed accidentall forgotten-about timeout * Revdrt magic bounce test file for now * Fixed ting * Fixed bug * Fixed import * Update test/data/status_effect.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ran bim --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
117 lines
3.7 KiB
TypeScript
117 lines
3.7 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Tera Shell", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(AbilityId.TERA_SHELL)
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.moveset([MoveId.SPLASH])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset([MoveId.MACH_PUNCH])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => {
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await game.classicMode.startBattle([SpeciesId.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should not override type immunities", async () => {
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game.override.enemyMoveset([MoveId.SHADOW_SNEAK]);
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await game.classicMode.startBattle([SpeciesId.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0);
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});
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it("should not override type multipliers less than 0.5x", async () => {
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game.override.enemyMoveset([MoveId.QUICK_ATTACK]);
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await game.classicMode.startBattle([SpeciesId.AGGRON]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
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});
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it("should not affect the effectiveness of fixed-damage moves", async () => {
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game.override.enemyMoveset([MoveId.DRAGON_RAGE]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(spy).toHaveLastReturnedWith(1);
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
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});
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it("should change the effectiveness of all strikes of a multi-strike move", async () => {
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game.override.enemyMoveset([MoveId.DOUBLE_HIT]);
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await game.classicMode.startBattle([SpeciesId.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.move.forceHit();
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(spy).toHaveLastReturnedWith(0.5);
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}
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expect(spy).toHaveReturnedTimes(2);
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});
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});
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