pokerogue/test/moves/thunder_wave.test.ts
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00

100 lines
3.2 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import type { EnemyPokemon } from "#field/pokemon";
import { GameManager } from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Thunder Wave", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.starterSpecies(SpeciesId.PIKACHU)
.moveset([MoveId.THUNDER_WAVE])
.enemyMoveset(MoveId.SPLASH);
});
// References: https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move)
it("paralyzes non-statused Pokemon that are not Ground types", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP);
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
});
it("does not paralyze if the Pokemon is a Ground-type", async () => {
game.override.enemySpecies(SpeciesId.DIGLETT);
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status).toBeUndefined();
});
it("does not paralyze if the Pokemon already has a status effect", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
});
it("affects Ground types if the user has Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.DIGLETT);
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
});
it("does not affect Ghost types if the user has Normalize", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.HAUNTER);
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status).toBeUndefined();
});
});