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			178 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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| import { Biome } from "#enums/biome";
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| import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import {
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|   runMysteryEncounterToEnd,
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|   runSelectMysteryEncounterOption,
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| } from "#test/mystery-encounter/encounter-test-utils";
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| import type BattleScene from "#app/battle-scene";
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| import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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| import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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| import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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| import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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| import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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| import {
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|   getSafariSpeciesSpawn,
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|   SafariZoneEncounter,
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| } from "#app/data/mystery-encounters/encounters/safari-zone-encounter";
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| import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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| import { NON_LEGEND_PARADOX_POKEMON } from "#app/data/balance/special-species-groups";
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| 
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| const namespace = "mysteryEncounters/safariZone";
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| const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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| const defaultBiome = Biome.SWAMP;
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| const defaultWave = 45;
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| 
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| describe("Safari Zone - Mystery Encounter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   let scene: BattleScene;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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|   });
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| 
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|   beforeEach(async () => {
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|     game = new GameManager(phaserGame);
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|     scene = game.scene;
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|     game.override.mysteryEncounterChance(100);
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|     game.override.startingWave(defaultWave);
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|     game.override.startingBiome(defaultBiome);
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|     game.override.disableTrainerWaves();
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| 
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|     const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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|       [Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
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|       [Biome.FOREST, [MysteryEncounterType.SAFARI_ZONE]],
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|       [Biome.SWAMP, [MysteryEncounterType.SAFARI_ZONE]],
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|       [Biome.JUNGLE, [MysteryEncounterType.SAFARI_ZONE]],
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|     ]);
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|     vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|     vi.clearAllMocks();
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|     vi.resetAllMocks();
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|   });
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| 
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|   it("should have the correct properties", async () => {
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|     await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty);
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| 
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|     expect(SafariZoneEncounter.encounterType).toBe(MysteryEncounterType.SAFARI_ZONE);
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|     expect(SafariZoneEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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|     expect(SafariZoneEncounter.dialogue).toBeDefined();
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|     expect(SafariZoneEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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|     expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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|     expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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|     expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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|     expect(SafariZoneEncounter.options.length).toBe(2);
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|   });
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| 
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|   it("should not spawn outside of the forest, swamp, or jungle biomes", async () => {
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|     game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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|     game.override.startingBiome(Biome.VOLCANO);
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|     await game.runToMysteryEncounter();
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| 
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|     expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.SAFARI_ZONE);
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|   });
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| 
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|   it("should initialize fully", async () => {
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|     initSceneWithoutEncounterPhase(scene, defaultParty);
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|     scene.currentBattle.mysteryEncounter = new MysteryEncounter(SafariZoneEncounter);
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|     const encounter = scene.currentBattle.mysteryEncounter!;
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|     scene.currentBattle.waveIndex = defaultWave;
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| 
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|     const { onInit } = encounter;
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| 
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|     expect(encounter.onInit).toBeDefined();
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| 
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|     encounter.populateDialogueTokensFromRequirements();
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|     const onInitResult = onInit!();
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|     expect(onInitResult).toBe(true);
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|   });
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| 
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|   describe("Option 1 - Enter", () => {
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|     it("should have the correct properties", () => {
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|       const option = SafariZoneEncounter.options[0];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.1.label`,
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|         buttonTooltip: `${namespace}:option.1.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.1.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should NOT be selectable if the player doesn't have enough money", async () => {
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|       game.scene.money = 0;
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|       await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty);
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|       await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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| 
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|       const encounterPhase = scene.getCurrentPhase();
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|       expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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|       vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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|       vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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|       vi.spyOn(scene.ui, "playError");
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| 
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|       await runSelectMysteryEncounterOption(game, 1);
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| 
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|       expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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|       expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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|       expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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|     });
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| 
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|     it("should not spawn any Paradox Pokemon", async () => {
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|       const NUM_ROLLS = 2000; // As long as this is greater than total number of species, this should cover all possible RNG rolls
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|       let rngSweepProgress = 0; // Will simulate full range of RNG rolls by steadily increasing from 0 to 1
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| 
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|       vi.spyOn(Phaser.Math.RND, "realInRange").mockImplementation((min: number, max: number) => {
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|         return rngSweepProgress * (max - min) + min;
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|       });
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|       vi.spyOn(Phaser.Math.RND, "shuffle").mockImplementation((arr: any[]) => arr);
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| 
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|       for (let i = 0; i < NUM_ROLLS; i++) {
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|         rngSweepProgress = (2 * i + 1) / (2 * NUM_ROLLS);
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|         const simSpecies = getSafariSpeciesSpawn().speciesId;
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|         expect(NON_LEGEND_PARADOX_POKEMON).not.toContain(simSpecies);
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|       }
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|     });
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| 
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|     // TODO: Tests for player actions inside the Safari Zone (Pokeball, Mud, Bait, Flee)
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|   });
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| 
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|   describe("Option 2 - Leave", () => {
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|     it("should have the correct properties", () => {
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|       const option = SafariZoneEncounter.options[1];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.2.label`,
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|         buttonTooltip: `${namespace}:option.2.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.2.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2);
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| });
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