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	* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
		
			
				
	
	
		
			238 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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| import { Biome } from "#app/enums/biome";
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| import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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| import { Species } from "#app/enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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| import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounter-test-utils";
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| import type BattleScene from "#app/battle-scene";
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| import { UiMode } from "#enums/ui-mode";
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| import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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| import { DepartmentStoreSaleEncounter } from "#app/data/mystery-encounters/encounters/department-store-sale-encounter";
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| import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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| import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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| import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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| import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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| 
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| const namespace = "mysteryEncounters/departmentStoreSale";
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| const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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| const defaultBiome = Biome.PLAINS;
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| const defaultWave = 37;
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| 
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| describe("Department Store Sale - Mystery Encounter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   let scene: BattleScene;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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|   });
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| 
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|   beforeEach(async () => {
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|     game = new GameManager(phaserGame);
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|     scene = game.scene;
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|     game.override.mysteryEncounterChance(100);
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|     game.override.startingWave(defaultWave);
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|     game.override.startingBiome(defaultBiome);
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|     game.override.disableTrainerWaves();
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| 
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|     const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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|       [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
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|     ]);
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|     CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => {
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|       biomeMap.set(biome, [MysteryEncounterType.DEPARTMENT_STORE_SALE]);
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|     });
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|     vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|     vi.clearAllMocks();
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|     vi.resetAllMocks();
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|   });
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| 
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|   it("should have the correct properties", async () => {
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|     await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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| 
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|     expect(DepartmentStoreSaleEncounter.encounterType).toBe(MysteryEncounterType.DEPARTMENT_STORE_SALE);
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|     expect(DepartmentStoreSaleEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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|     expect(DepartmentStoreSaleEncounter.dialogue).toBeDefined();
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|     expect(DepartmentStoreSaleEncounter.dialogue.intro).toStrictEqual([
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|       { text: `${namespace}:intro` },
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|       {
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|         speaker: `${namespace}:speaker`,
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|         text: `${namespace}:intro_dialogue`,
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|       },
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|     ]);
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|     expect(DepartmentStoreSaleEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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|     expect(DepartmentStoreSaleEncounter.dialogue.encounterOptionsDialogue?.description).toBe(
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|       `${namespace}:description`,
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|     );
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|     expect(DepartmentStoreSaleEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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|     expect(DepartmentStoreSaleEncounter.options.length).toBe(4);
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|   });
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| 
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|   it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
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|     game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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|     game.override.startingBiome(Biome.VOLCANO);
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|     await game.runToMysteryEncounter();
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| 
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|     expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DEPARTMENT_STORE_SALE);
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|   });
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| 
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|   describe("Option 1 - TM Shop", () => {
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|     it("should have the correct properties", () => {
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|       const option = DepartmentStoreSaleEncounter.options[0];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.1.label`,
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|         buttonTooltip: `${namespace}:option.1.tooltip`,
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|       });
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|     });
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| 
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|     it("should have shop with only TMs", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1);
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|       expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(5);
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|       for (const option of modifierSelectHandler.options) {
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|         expect(option.modifierTypeOption.type.id).toContain("TM_");
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|       }
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1);
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| 
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|   describe("Option 2 - Vitamin Shop", () => {
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|     it("should have the correct properties", () => {
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|       const option = DepartmentStoreSaleEncounter.options[1];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.2.label`,
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|         buttonTooltip: `${namespace}:option.2.tooltip`,
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|       });
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|     });
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| 
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|     it("should have shop with only Vitamins", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2);
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|       expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(3);
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|       for (const option of modifierSelectHandler.options) {
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|         expect(
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|           option.modifierTypeOption.type.id.includes("PP_UP") ||
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|             option.modifierTypeOption.type.id.includes("BASE_STAT_BOOSTER"),
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|         ).toBeTruthy();
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|       }
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2);
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| 
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|   describe("Option 3 - X Item Shop", () => {
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|     it("should have the correct properties", () => {
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|       const option = DepartmentStoreSaleEncounter.options[2];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.3.label`,
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|         buttonTooltip: `${namespace}:option.3.tooltip`,
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|       });
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|     });
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| 
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|     it("should have shop with only X Items", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 3);
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|       expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(5);
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|       for (const option of modifierSelectHandler.options) {
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|         expect(
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|           option.modifierTypeOption.type.id.includes("DIRE_HIT") ||
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|             option.modifierTypeOption.type.id.includes("TEMP_STAT_STAGE_BOOSTER"),
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|         ).toBeTruthy();
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|       }
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 3);
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| 
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|   describe("Option 4 - Pokeball Shop", () => {
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|     it("should have the correct properties", () => {
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|       const option = DepartmentStoreSaleEncounter.options[3];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.4.label`,
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|         buttonTooltip: `${namespace}:option.4.tooltip`,
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|       });
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|     });
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| 
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|     it("should have shop with only Pokeballs", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 4);
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|       expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(4);
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|       for (const option of modifierSelectHandler.options) {
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|         expect(option.modifierTypeOption.type.id).toContain("BALL");
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|       }
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 4);
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| });
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