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			478 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			478 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Biome } from "#app/enums/biome";
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| import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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| import { Species } from "#app/enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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| import {
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|   runMysteryEncounterToEnd,
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|   runSelectMysteryEncounterOption,
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| } from "#test/mystery-encounter/encounter-test-utils";
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| import type BattleScene from "#app/battle-scene";
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| import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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| import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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| import { DelibirdyEncounter } from "#app/data/mystery-encounters/encounters/delibirdy-encounter";
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| import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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| import type { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
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| import {
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|   BerryModifier,
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|   HealingBoosterModifier,
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|   HitHealModifier,
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|   LevelIncrementBoosterModifier,
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|   MoneyMultiplierModifier,
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|   PokemonInstantReviveModifier,
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|   PokemonNatureWeightModifier,
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|   PreserveBerryModifier,
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| } from "#app/modifier/modifier";
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| import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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| import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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| import { modifierTypes } from "#app/modifier/modifier-type";
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| import { BerryType } from "#enums/berry-type";
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| 
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| const namespace = "mysteryEncounters/delibirdy";
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| const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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| const defaultBiome = Biome.CAVE;
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| const defaultWave = 45;
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| 
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| describe("Delibird-y - Mystery Encounter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   let scene: BattleScene;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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|   });
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| 
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|   beforeEach(async () => {
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|     game = new GameManager(phaserGame);
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|     scene = game.scene;
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|     game.override.mysteryEncounterChance(100);
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|     game.override.startingWave(defaultWave);
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|     game.override.startingBiome(defaultBiome);
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|     game.override.disableTrainerWaves();
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| 
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|     vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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|       new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.DELIBIRDY]]]),
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|     );
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|     vi.clearAllMocks();
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|     vi.resetAllMocks();
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|   });
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| 
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|   it("should have the correct properties", async () => {
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|     await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|     expect(DelibirdyEncounter.encounterType).toBe(MysteryEncounterType.DELIBIRDY);
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|     expect(DelibirdyEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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|     expect(DelibirdyEncounter.dialogue).toBeDefined();
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|     expect(DelibirdyEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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|     expect(DelibirdyEncounter.dialogue.outro).toStrictEqual([{ text: `${namespace}:outro` }]);
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|     expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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|     expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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|     expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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|     expect(DelibirdyEncounter.options.length).toBe(3);
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|   });
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| 
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|   it("should not spawn if player does not have enough money", async () => {
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|     scene.money = 0;
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| 
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|     await game.runToMysteryEncounter();
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| 
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|     expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DELIBIRDY);
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|   });
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| 
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|   describe("Option 1 - Give them money", () => {
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|     it("should have the correct properties", () => {
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|       const option1 = DelibirdyEncounter.options[0];
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|       expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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|       expect(option1.dialogue).toBeDefined();
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|       expect(option1.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.1.label`,
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|         buttonTooltip: `${namespace}:option.1.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.1.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("Should update the player's money properly", async () => {
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|       const initialMoney = 20000;
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|       scene.money = initialMoney;
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|       const updateMoneySpy = vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1);
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| 
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|       const price = (scene.currentBattle.mysteryEncounter?.options[0].requirements[0] as MoneyRequirement)
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|         .requiredMoney;
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| 
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|       expect(updateMoneySpy).toHaveBeenCalledWith(-price, true, false);
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|       expect(scene.money).toBe(initialMoney - price);
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|     });
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| 
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|     it("Should give the player an Amulet Coin", async () => {
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|       scene.money = 200000;
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1);
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| 
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|       const itemModifier = scene.findModifier(m => m instanceof MoneyMultiplierModifier) as MoneyMultiplierModifier;
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| 
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|       expect(itemModifier).toBeDefined();
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|       expect(itemModifier?.stackCount).toBe(1);
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|     });
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| 
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|     it("Should give the player a Shell Bell if they have max stacks of Amulet Coins", async () => {
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|       scene.money = 200000;
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // Max Amulet Coins
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|       scene.modifiers = [];
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|       const amuletCoin = generateModifierType(modifierTypes.AMULET_COIN)!.newModifier() as MoneyMultiplierModifier;
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|       amuletCoin.stackCount = 5;
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|       scene.addModifier(amuletCoin, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 1);
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| 
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|       const amuletCoinAfter = scene.findModifier(m => m instanceof MoneyMultiplierModifier);
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|       const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
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| 
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|       expect(amuletCoinAfter).toBeDefined();
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|       expect(amuletCoinAfter?.stackCount).toBe(5);
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|       expect(shellBellAfter).toBeDefined();
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|       expect(shellBellAfter?.stackCount).toBe(1);
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|     });
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| 
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|     it("should be disabled if player does not have enough money", async () => {
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|       scene.money = 0;
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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|       await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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| 
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|       const encounterPhase = scene.getCurrentPhase();
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|       expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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|       vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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|       vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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|       vi.spyOn(scene.ui, "playError");
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| 
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|       await runSelectMysteryEncounterOption(game, 1);
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| 
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|       expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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|       expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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|       expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       scene.money = 200000;
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1);
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| 
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|   describe("Option 2 - Give Food", () => {
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|     it("should have the correct properties", () => {
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|       const option = DelibirdyEncounter.options[1];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.2.label`,
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|         buttonTooltip: `${namespace}:option.2.tooltip`,
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|         secondOptionPrompt: `${namespace}:option.2.select_prompt`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.2.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("Should decrease Berry stacks and give the player a Candy Jar", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // Set 2 Sitrus berries on party lead
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|       scene.modifiers = [];
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|       const sitrus = generateModifierType(modifierTypes.BERRY, [BerryType.SITRUS])!;
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|       const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
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|       sitrusMod.stackCount = 2;
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|       scene.addModifier(sitrusMod, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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| 
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|       const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier);
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|       const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier);
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| 
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|       expect(sitrusAfter?.stackCount).toBe(1);
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|       expect(candyJarAfter).toBeDefined();
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|       expect(candyJarAfter?.stackCount).toBe(1);
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|     });
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| 
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|     it("Should remove Reviver Seed and give the player a Berry Pouch", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // Set 1 Reviver Seed on party lead
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|       scene.modifiers = [];
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|       const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
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|       const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
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|       modifier.stackCount = 1;
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|       scene.addModifier(modifier, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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| 
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|       const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier);
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|       const berryPouchAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
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| 
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|       expect(reviverSeedAfter).toBeUndefined();
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|       expect(berryPouchAfter).toBeDefined();
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|       expect(berryPouchAfter?.stackCount).toBe(1);
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|     });
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| 
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|     it("Should give the player a Shell Bell if they have max stacks of Candy Jars", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // 99 Candy Jars
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|       scene.modifiers = [];
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|       const candyJar = generateModifierType(modifierTypes.CANDY_JAR)!.newModifier() as LevelIncrementBoosterModifier;
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|       candyJar.stackCount = 99;
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|       scene.addModifier(candyJar, true, false, false, true);
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|       const sitrus = generateModifierType(modifierTypes.BERRY, [BerryType.SITRUS])!;
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| 
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|       // Sitrus berries on party
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|       const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
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|       sitrusMod.stackCount = 2;
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|       scene.addModifier(sitrusMod, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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| 
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|       const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier);
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|       const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier);
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|       const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
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| 
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|       expect(sitrusAfter?.stackCount).toBe(1);
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|       expect(candyJarAfter).toBeDefined();
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|       expect(candyJarAfter?.stackCount).toBe(99);
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|       expect(shellBellAfter).toBeDefined();
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|       expect(shellBellAfter?.stackCount).toBe(1);
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|     });
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| 
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|     it("Should give the player a Shell Bell if they have max stacks of Berry Pouches", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // 3 Berry Pouches
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|       scene.modifiers = [];
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|       const healingCharm = generateModifierType(modifierTypes.BERRY_POUCH)!.newModifier() as PreserveBerryModifier;
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|       healingCharm.stackCount = 3;
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|       scene.addModifier(healingCharm, true, false, false, true);
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| 
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|       // Set 1 Reviver Seed on party lead
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|       const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
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|       const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
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|       modifier.stackCount = 1;
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|       scene.addModifier(modifier, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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| 
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|       const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier);
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|       const healingCharmAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
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|       const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
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| 
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|       expect(reviverSeedAfter).toBeUndefined();
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|       expect(healingCharmAfter).toBeDefined();
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|       expect(healingCharmAfter?.stackCount).toBe(3);
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|       expect(shellBellAfter).toBeDefined();
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|       expect(shellBellAfter?.stackCount).toBe(1);
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|     });
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| 
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|     it("should be disabled if player does not have any proper items", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // Set 1 Soul Dew on party lead
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|       scene.modifiers = [];
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|       const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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|       const modifier = soulDew.newModifier(scene.getPlayerParty()[0]);
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|       scene.addModifier(modifier, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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| 
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|       const encounterPhase = scene.getCurrentPhase();
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|       expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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|       vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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|       vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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|       vi.spyOn(scene.ui, "playError");
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| 
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|       await runSelectMysteryEncounterOption(game, 2);
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| 
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|       expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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|       expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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|       expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // Set 1 Reviver Seed on party lead
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|       const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
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|       const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
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|       modifier.stackCount = 1;
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|       scene.addModifier(modifier, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| 
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|   describe("Option 3 - Give Item", () => {
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|     it("should have the correct properties", () => {
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|       const option = DelibirdyEncounter.options[2];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.3.label`,
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|         buttonTooltip: `${namespace}:option.3.tooltip`,
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|         secondOptionPrompt: `${namespace}:option.3.select_prompt`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.3.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("Should decrease held item stacks and give the player a Healing Charm", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // Set 2 Soul Dew on party lead
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|       scene.modifiers = [];
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|       const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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|       const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
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|       modifier.stackCount = 2;
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|       scene.addModifier(modifier, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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| 
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|       const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
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|       const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
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| 
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|       expect(soulDewAfter?.stackCount).toBe(1);
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|       expect(healingCharmAfter).toBeDefined();
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|       expect(healingCharmAfter?.stackCount).toBe(1);
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|     });
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| 
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|     it("Should remove held item and give the player a Healing Charm", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // Set 1 Soul Dew on party lead
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|       scene.modifiers = [];
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|       const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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|       const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
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|       modifier.stackCount = 1;
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|       scene.addModifier(modifier, true, false, false, true);
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|       await scene.updateModifiers(true);
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| 
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|       await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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| 
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|       const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
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|       const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
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| 
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|       expect(soulDewAfter).toBeUndefined();
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|       expect(healingCharmAfter).toBeDefined();
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|       expect(healingCharmAfter?.stackCount).toBe(1);
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|     });
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| 
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|     it("Should give the player a Shell Bell if they have max stacks of Healing Charms", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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| 
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|       // 5 Healing Charms
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|       scene.modifiers = [];
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|       const healingCharm = generateModifierType(modifierTypes.HEALING_CHARM)!.newModifier() as HealingBoosterModifier;
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|       healingCharm.stackCount = 5;
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|       scene.addModifier(healingCharm, true, false, false, true);
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| 
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|       // Set 1 Soul Dew on party lead
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|       const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
 | |
|       const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
 | |
|       modifier.stackCount = 1;
 | |
|       scene.addModifier(modifier, true, false, false, true);
 | |
|       await scene.updateModifiers(true);
 | |
| 
 | |
|       await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
 | |
| 
 | |
|       const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
 | |
|       const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
 | |
|       const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
 | |
| 
 | |
|       expect(soulDewAfter).toBeUndefined();
 | |
|       expect(healingCharmAfter).toBeDefined();
 | |
|       expect(healingCharmAfter?.stackCount).toBe(5);
 | |
|       expect(shellBellAfter).toBeDefined();
 | |
|       expect(shellBellAfter?.stackCount).toBe(1);
 | |
|     });
 | |
| 
 | |
|     it("should be disabled if player does not have any proper items", async () => {
 | |
|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
 | |
| 
 | |
|       // Set 1 Reviver Seed on party lead
 | |
|       scene.modifiers = [];
 | |
|       const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
 | |
|       const modifier = revSeed.newModifier(scene.getPlayerParty()[0]);
 | |
|       scene.addModifier(modifier, true, false, false, true);
 | |
|       await scene.updateModifiers(true);
 | |
| 
 | |
|       await game.phaseInterceptor.to(MysteryEncounterPhase, false);
 | |
| 
 | |
|       const encounterPhase = scene.getCurrentPhase();
 | |
|       expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
 | |
|       const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
 | |
|       vi.spyOn(mysteryEncounterPhase, "continueEncounter");
 | |
|       vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
 | |
|       vi.spyOn(scene.ui, "playError");
 | |
| 
 | |
|       await runSelectMysteryEncounterOption(game, 3);
 | |
| 
 | |
|       expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
 | |
|       expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
 | |
|       expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
 | |
|       expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
 | |
|     });
 | |
| 
 | |
|     it("should leave encounter without battle", async () => {
 | |
|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
 | |
| 
 | |
|       await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
 | |
| 
 | |
|       // Set 1 Soul Dew on party lead
 | |
|       scene.modifiers = [];
 | |
|       const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
 | |
|       const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
 | |
|       modifier.stackCount = 1;
 | |
|       scene.addModifier(modifier, true, false, false, true);
 | |
|       await scene.updateModifiers(true);
 | |
| 
 | |
|       await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
 | |
| 
 | |
|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
 | |
|     });
 | |
|   });
 | |
| });
 |