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123 lines
2.3 KiB
TypeScript
123 lines
2.3 KiB
TypeScript
import type { MockGameObject } from "../mockGameObject";
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export default class MockGraphics implements MockGameObject {
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private scene;
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public list: MockGameObject[] = [];
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public name: string;
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public active = true;
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constructor(textureManager, _config) {
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this.scene = textureManager.scene;
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}
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fillStyle(_color): this {
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// Sets the fill style to be used by the fill methods.
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return this;
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}
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beginPath(): this {
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// Starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
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return this;
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}
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fillRect(_x, _y, _width, _height): this {
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// Adds a rectangle shape to the path which is filled when you call fill().
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return this;
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}
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createGeometryMask(): this {
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// Creates a geometry mask.
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return this;
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}
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setOrigin(_x, _y): this {
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return this;
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}
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setAlpha(_alpha): this {
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return this;
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}
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setVisible(_visible): this {
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return this;
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}
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setName(_name) {
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return this;
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}
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once(_event, _callback, _source) {
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return this;
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}
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removeFromDisplayList(): this {
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// same as remove or destroy
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return this;
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}
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addedToScene() {
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// This callback is invoked when this Game Object is added to a Scene.
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}
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setPositionRelative(_source, _x, _y): this {
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/// Sets the position of this Game Object to be a relative position from the source Game Object.
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return this;
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}
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destroy() {
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this.list = [];
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}
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setScale(_scale): this {
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return this;
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}
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off(_event, _callback, _source): this {
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return this;
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}
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add(obj): this {
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// Adds a child to this Game Object.
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this.list.push(obj);
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return this;
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}
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removeAll() {
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// Removes all Game Objects from this Container.
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this.list = [];
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}
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addAt(obj, index) {
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// Adds a Game Object to this Container at the given index.
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this.list.splice(index, 0, obj);
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}
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remove(obj) {
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const index = this.list.indexOf(obj);
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if (index !== -1) {
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this.list.splice(index, 1);
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}
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}
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getIndex(obj) {
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const index = this.list.indexOf(obj);
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return index || -1;
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}
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getAt(index) {
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return this.list[index];
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}
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getAll() {
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return this.list;
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}
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copyPosition(_source): this {
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return this;
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}
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setActive(active: boolean): this {
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this.active = active;
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return this;
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}
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}
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