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- remove any `.js` extension imports - remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static - increase vite chunk-size warning limit Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
71 lines
2.2 KiB
TypeScript
71 lines
2.2 KiB
TypeScript
import { DamagePhase } from "#app/phases/damage-phase";
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import { toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Round Down and Minimun 1 test in Damage Calculation", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.startingLevel(10);
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});
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it("When the user fails to use Jump Kick with Wonder Guard ability, the damage should be 1.", async () => {
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game.override.enemySpecies(Species.GASTLY);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.starterSpecies(Species.SHEDINJA);
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game.override.moveset([Moves.JUMP_KICK]);
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game.override.ability(Abilities.WONDER_GUARD);
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await game.startBattle();
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const shedinja = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.JUMP_KICK);
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await game.phaseInterceptor.to(DamagePhase);
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expect(shedinja.hp).toBe(shedinja.getMaxHp() - 1);
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});
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it("Charizard with odd HP survives Stealth Rock damage twice", async () => {
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game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0);
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game.override.seed("Charizard Stealth Rock test");
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game.override.enemySpecies(Species.CHARIZARD);
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game.override.enemyAbility(Abilities.BLAZE);
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game.override.starterSpecies(Species.PIKACHU);
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game.override.enemyLevel(100);
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await game.startBattle();
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const charizard = game.scene.getEnemyPokemon()!;
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const maxHp = charizard.getMaxHp();
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const damage_prediction = toDmgValue(charizard.getMaxHp() / 2);
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const currentHp = charizard.hp;
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const expectedHP = maxHp - damage_prediction;
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expect(currentHp).toBe(expectedHP);
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});
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});
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