pokerogue/src/phases/obtain-status-effect-phase.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

59 lines
2.0 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#app/battle";
import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#app/data/status-effect";
import { StatusEffect } from "#app/enums/status-effect";
import type Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonPhase } from "./pokemon-phase";
export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect?: StatusEffect;
private turnsRemaining?: number;
private sourceText?: string | null;
private sourcePokemon?: Pokemon | null;
constructor(
battlerIndex: BattlerIndex,
statusEffect?: StatusEffect,
turnsRemaining?: number,
sourceText?: string | null,
sourcePokemon?: Pokemon | null,
) {
super(battlerIndex);
this.statusEffect = statusEffect;
this.turnsRemaining = turnsRemaining;
this.sourceText = sourceText;
this.sourcePokemon = sourcePokemon;
}
start() {
const pokemon = this.getPokemon();
if (pokemon && !pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
if (this.turnsRemaining) {
pokemon.status!.sleepTurnsRemaining = this.turnsRemaining;
}
pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(false, () => {
globalScene.queueMessage(
getStatusEffectObtainText(
this.statusEffect,
getPokemonNameWithAffix(pokemon),
this.sourceText ?? undefined,
),
);
this.end();
});
return;
}
} else if (pokemon.status?.effect === this.statusEffect) {
globalScene.queueMessage(
getStatusEffectOverlapText(this.statusEffect ?? StatusEffect.NONE, getPokemonNameWithAffix(pokemon)),
);
}
this.end();
}
}