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* Make type changing moves change type after abilities but before ion deluge/electrify * Create unified test file for galvanize, pixilate, and refrigerate * Make type boost items like silk scarf affect the move after its type change * Add tests for type boost item interaction * Remove leftover log messages * Update spies in type-change ability tests * Add automated tests for normalize * Fix test name injection for tera blast * Add automated test for tera blast normalize interaction * Restore pokemon as a type-only import in moves.ts * Add aerilate to type changing tests * Rename galvanize test file * Fix utils import * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Remove unnecessary mockRestore * Remove unnecessary nullish coalescing Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
20 lines
885 B
TypeScript
20 lines
885 B
TypeScript
/** The maximum size of the player's party */
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export const PLAYER_PARTY_MAX_SIZE: number = 6;
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/** Whether to use seasonal splash messages in general */
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export const USE_SEASONAL_SPLASH_MESSAGES: boolean = true;
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/** Name of the session ID cookie */
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export const SESSION_ID_COOKIE_NAME: string = "pokerogue_sessionId";
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/** Max value for an integer attribute in {@linkcode SystemSaveData} */
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export const MAX_INT_ATTR_VALUE = 0x80000000;
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/** The min and max waves for mystery encounters to spawn in classic mode */
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export const CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES: [number, number] = [10, 180] as const;
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/** The min and max waves for mystery encounters to spawn in challenge mode */
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export const CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES: [number, number] = [10, 180] as const;
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/** The raw percentage power boost for type boost items*/
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export const TYPE_BOOST_ITEM_BOOST_PERCENT = 20;
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